Strength: 104 Primary attribute for Barbarians. Increases all damage for Barbarians by 104.00%. Increases Armor by 104.
Dexterity: 616 Primary attribute for Demon Hunters and Monks. Increases all damage for Demon Hunters and Monks by 616.00%. Increases dodge chance by 22.32%.
Intelligence: 231 Primary attribute for Witch Doctors and Wizards. Increases all damage for Witch Doctors and Wizards by 231.00%. Increases resistances by 23.1.
Vitality: 292 Increases Life, allowing more damage to be taken before dying. Each point of Vitality increases Life by 10.
Armor: 705 Reduces all damage from enemies of the same level as you by 29.31%.
The amount of damage per second you can deal based on your weapons, attributes, attack speed, Critical Hit Chance, passive skills, and dual-wielding attack speed increases.
Maximum Life: 3092 If you lose all your Life, you die. Life can be increased by skills, items, and Vitality.
Hatred 125/125 A fast-regenerating resource used to fuel the Demon Hunter's offensive abilities.
Discipline 30/30 A resource that regenerates slowly over time and is used for the Demon Hunter's tactical abilities.
Ranged attack which deals 100% weapon damage and an additional 40% weapon damage as Poison over 2 seconds.
Cooldown: 6 seconds
Requires Bow
Unlocked at level 5
Poison Bolts
Vanish
The Scoundrel vanishes in a cloud of smoke when injured, reappearing after 5 seconds. While vanished, he will heal himself for 574 Life.
Cooldown: 30 seconds
Unlocked at level 10
Vanish
Powered Shot
Powerful ranged attack that explodes on impact, dealing 25% weapon damage as Arcane to targets within 6 yards and has a 50% chance to Stun targets for 2 seconds.