60 Barbarian
60 Monk
53 Wizard
22 Demon Hunter
19 Witch Doctor
18 Demon Hunter
4 Monk
+100 Strength
+54 Dexterity
+48 Vitality
+15% Extra Gold from Monsters
20% Better Chance of Finding Magical Items
+100 Strength
+51 Resistance to All Elements
+18% Extra Gold from Monsters
Regenerates 122 Life per Second
20% Better Chance of Finding Magical Items
+56 Strength
+76 Vitality
+47 Fire Resistance
+43 Resistance to All Elements
+20% Extra Gold from Monsters
18% Better Chance of Finding Magical Items
Health Globes and Potions Grant +1988 Life.
+77 Strength
+27 Dexterity
+50 Intelligence
+15% Extra Gold from Monsters
20% Better Chance of Finding Magical Items
Health Globes and Potions Grant +2774 Life.
+64 Strength
+78 Vitality
+31 Lightning Resistance
+48 Resistance to All Elements
+18% Extra Gold from Monsters
19% Better Chance of Finding Magical Items
+73 Strength
+28 Dexterity
+75 Vitality
+79 Resistance to All Elements
+18% Extra Gold from Monsters
19% Better Chance of Finding Magical Items
+37 Strength
+79 Vitality
+49 Lightning Resistance
+207 Armor
+20% Extra Gold from Monsters
15% Better Chance of Finding Magical Items
+295–652 Arcane Damage
+34% Damage
+119 Strength
+69 Dexterity
+36 Vitality
Each Hit Adds +368 Life
+85 Strength
+114 Dexterity
+89 Vitality
+38 Physical Resistance
+9% Life
+17% Extra Gold from Monsters
18% Better Chance of Finding Magical Items
+104 Strength
+41 Physical Resistance
+51 Resistance to All Elements
+19% Extra Gold from Monsters
19% Better Chance of Finding Magical Items
+9–18 Damage
+131 Strength
+46 Vitality
+43 Poison Resistance
+58 Resistance to All Elements
Regenerates 57 Life per Second
+91 Vitality
+74 Resistance to All Elements
Critical Hit Damage Increased by 28%
+20% Extra Gold from Monsters
16% Better Chance of Finding Magical Items
+163 Strength
+28% Extra Gold from Monsters
25% Better Chance of Finding Magical Items
Critical Hit Chance Increased by 6.0%
This feature lists your most prevalent gear bonuses. You may select a bonus to see which items provide that bonus.
Generate: 3 Fury per attack
Swing for 110% weapon damage. Frenzy attack speed increases by 15% with each swing. This effect can stack up to 5 times for a total bonus of 75% attack speed.
Primary
Unlocked at level 11
Each strike has a 25% chance to throw a piercing axe at a nearby enemy that deals 110% weapon damage to all enemies in its path.
Unlocked at level 17
Revenge has a 15% chance to become active each time you are hit.
Inflict 220% weapon damage to all nearby enemies. You heal 5.0% of your maximum Life for each enemy hit.
Might
Unlocked at level 13
Increases the chance Revenge will become active to 30% each time you are hit by an attack.
Unlocked at level 52
Generate: 15 Fury
Cooldown: 12 seconds
Smash the ground, stunning all enemies within 12 yards for 4 seconds.
Defensive
Unlocked at level 4
Increase the area of effect to 24 yards. Enemies are pulled closer before the strike lands.
Unlocked at level 18
Generate: 15 Fury
Cooldown: 10 seconds
Rush forward knocking back enemies and inflicting 195% weapon damage to enemies along the path of the charge.
Might
Unlocked at level 21
Regain 8% of your maximum Life for each target hit by Furious Charge.
Unlocked at level 56
Cooldown: 30 seconds
Reduces all damage taken by 65% for 5 seconds.
Defensive
Unlocked at level 22
While Ignore Pain is active, gain 20% of all damage dealt as Life.
Unlocked at level 36
Cost: 50 Fury
Cooldown: 120 seconds
Enter a berserker rage which raises several attributes for 15 seconds.
Critical Hit Chance: 10%
Attack Speed: 25%
Dodge Chance: 20%
Movement Speed: 20%
Rage
Unlocked at level 30
While active your damage is also increased by 100%.
Unlocked at level 40
Strength: 1317
Primary attribute for Barbarians.
Increases all damage for Barbarians by 1317.00%.
Increases Armor by 1317.
Dexterity: 366
Primary attribute for Demon Hunters and Monks.
Increases all damage for Demon Hunters and Monks by 366.00%.
Increases dodge chance by 16.65%.
Intelligence: 124
Primary attribute for Witch Doctors and Wizards.
Increases all damage for Witch Doctors and Wizards by 124.00%.
Increases resistances by 12.4.
Vitality: 759
Increases Life, allowing more damage to be taken before dying.
Each point of Vitality increases Life by 35.
Armor: 7652
Reduces all damage from enemies of the same level as you by 71.84%.
Maximum Life: 29257
If you lose all your Life, you die.
Life can be increased by skills, items, and Vitality.
Fury 100/100
Generated when the Barbarian uses Fury generating spells
or takes damage. Used for more powerful Barbarian attacks.
Mode: Normal
Harbinger
60 Barbarian
| Charm | |
| Erosion | |
| Focused Mind |
| Heal | |
| Loyalty | |
| Charge | |
| Guardian |
Last updated on Dec 8, 2012 6:31 PM PST