60 Demon Hunter
60 Wizard
60 Barbarian
60 Monk
60 Witch Doctor
42 Barbarian
Hardcore
27 Barbarian
16 Monk
+172 Strength
+30 Intelligence
+50 Vitality
+28% Life
Critical Hit Chance Increased by 6.0%
Reduces damage from melee attacks by 5%.
+328 Strength
+66 Dexterity
+80 Vitality
+73 Resistance to All Elements
+396 Armor
+123 Strength
+39 Dexterity
+96 Vitality
+78 Resistance to All Elements
+12% Movement Speed
Reduces duration of control impairing effects by 14%
+198 Strength
+23 Resistance to All Elements
Regenerates 261 Life per Second
17% Better Chance of Finding Magical Items
Critical Hit Chance Increased by 10.0%
Reduces damage from melee attacks by 5%.
+144 Strength
+76 Dexterity
+286 Vitality
+59 Arcane Resistance
+56 Resistance to All Elements
+27 Strength
+100 Dexterity
+156 Vitality
Attack Speed Increased by 9%
+12% Movement Speed
Critical Hit Chance Increased by 1.0%
+79 Vitality
+38 Arcane Resistance
Attack Speed Increased by 8%
+12% Movement Speed
Melee attackers take 1443 damage per hit.
Critical Hit Chance Increased by 3.5%
+271–657 Arcane Damage
+149 Strength
+163 Dexterity
Increases Attack Speed by 10%
Critical Hit Damage Increased by 141%
+276–555 Holy Damage
+141 Strength
Increases Attack Speed by 8%
Critical Hit Damage Increased by 148%
2.80% of Damage Dealt Is Converted to Life
+174 Strength
+37 Physical Resistance
+79 Resistance to All Elements
+15 Maximum Fury (Barbarian Only)
3.00% of Damage Dealt Is Converted to Life
Reduces resource cost of Weapon Throw by 1 Fury. (Barbarian Only)
+30–52 Damage
+64 Strength
+29 Dexterity
+49 Lightning Resistance
Attack Speed Increased by 5%
Critical Hit Chance Increased by 5.0%
+27 Maximum Damage
+54 Strength
+70 Vitality
+40 Physical Resistance
Attack Speed Increased by 9%
Critical Hit Chance Increased by 4.0%
+17 Minimum Damage
+213 Strength
+1677 Life after Each Kill
Critical Hit Damage Increased by 91%
Melee attackers take 1329 damage per hit.
Critical Hit Chance Increased by 7.0%
This feature lists your most prevalent gear bonuses. You may select a bonus to see which items provide that bonus.
Generate: 8 Fury per attack
Brutally smash an enemy for 165% weapon damage with a 20% chance to Knockback.
Primary
Unlocked at level 1
Generate 4 additional Fury per attack.
Unlocked at level 44
Cost: 20 Fury
Call forth a massive hammer to smash enemies directly in front of you for 325% weapon damage. Hammer of the Ancients has a 1% increased Critical Hit Chance for every 5 Fury that you have.
Secondary
Unlocked at level 2
Strike a smaller area for 406% weapon damage.
Unlocked at level 15
Cost: 20 Fury
Enter a rage which increases damage by 15% and Critical Hit Chance by 3% for 120 seconds.
Tactics
Unlocked at level 22
While under the effects of Battle Rage, Critical Hits have a chance to generate 15 additional Fury.
Unlocked at level 46
Cost: 20 Fury
A sweeping strike causes all nearby enemies to Bleed for 700% weapon damage as Physical over 5 seconds.
Secondary
Unlocked at level 5
Gain 9% of the damage done by Rend as Life.
Unlocked at level 19
Generate: 20 Fury
Cooldown: 20 seconds
Unleash a rallying cry to increase Armor for you and all allies within 50 yards by 20% for 60 seconds.
Tactics
Unlocked at level 28
All of your resistances are increased by 20% while affected by War Cry.
Unlocked at level 60
Cost: 50 Fury
Cooldown: 120 seconds
Enter a berserker rage which raises several attributes for 15 seconds.
Critical Hit Chance: 10%
Attack Speed: 25%
Dodge Chance: 20%
Movement Speed: 20%
Rage
Unlocked at level 30
Every 25 Fury gained while Wrath of the Berserker is active adds 1 second to the duration of the effect.
Unlocked at level 60
Strength: 2109
Primary attribute for Barbarians.
Increases all damage for Barbarians by 2109.00%.
Increases Armor by 2109.
Dexterity: 585
Primary attribute for Demon Hunters and Monks.
Increases all damage for Demon Hunters and Monks by 585.00%.
Increases dodge chance by 21.70%.
Intelligence: 142
Primary attribute for Witch Doctors and Wizards.
Increases all damage for Witch Doctors and Wizards by 142.00%.
Increases resistances by 14.2.
Vitality: 1034
Increases Life, allowing more damage to be taken before dying.
Each point of Vitality increases Life by 35.
Armor: 5426
Reduces all damage from enemies of the same level as you by 64.40%.
Maximum Life: 46676
If you lose all your Life, you die.
Life can be increased by skills, items, and Vitality.
Fury 140/140
Generated when the Barbarian uses Fury generating spells
or takes damage. Used for more powerful Barbarian attacks.
Mode: Normal
MechaBeast
60 Barbarian
| Charm | |
| Powered Armor | |
| Erosion | |
| Focused Mind |
| Crippling Shot | |
| Dirty Fighting | |
| Multishot | |
| Anatomy |
| Heal | |
| Loyalty | |
| Onslaught | |
| Inspire |
Last updated on May 20, 2013 2:45 AM PDT