60 Witch Doctor
Hardcore
60 Monk
Hardcore
60 Demon Hunter
60 Barbarian
60 Wizard
15 Witch Doctor
3 Wizard
Hardcore
2 Barbarian
Hardcore
2 Barbarian
Hardcore
2 Demon Hunter
Hardcore
+152 Strength
+48 Poison Resistance
+13 Resistance to All Elements
Attack Speed Increased by 8%
Regenerates 170 Life per Second
Critical Hit Chance Increased by 4.5%
11% more Fire damage taken.
22% chance to cast a Poison Nova when you are hit.
+123 Dexterity
+89 Intelligence
+58 Fire Resistance
+48 Resistance to All Elements
+5% Life
Regenerates 333 Life per Second
Melee attackers take 2729 damage per hit.
+156 Strength
+49 Fire Resistance
+178 Armor
+18% Extra Gold from Monsters
+12% Movement Speed
Reduces damage from melee attacks by 4%.
Burn the ground you walk on.
+40 Strength
+44 Dexterity
+44 Intelligence
+41 Vitality
+28 Physical Resistance
Attack Speed Increased by 8%
+247 Armor
Increases Gold and Health Pickup by 7 Yards.
+185 Strength
+54 Cold Resistance
+77 Resistance to All Elements
+251 Armor
Regenerates 331 Life per Second
Melee attackers take 2454 damage per hit.
+70 Strength
+55 Lightning Resistance
Attack Speed Increased by 9%
Regenerates 284 Life per Second
+12% Movement Speed
Melee attackers take 1415 damage per hit.
+276 Minimum Damage
+243 Maximum Damage
+54 Strength
+113 Vitality
Each Hit Adds +928 Life
2.90% of Damage Dealt Is Converted to Life
+30 Minimum Damage
+276–558 Holy Damage
+190 Strength
Critical Hit Damage Increased by 60%
2.50% of Damage Dealt Is Converted to Life
+94 Strength
+43 Lightning Resistance
+4% Life
2.90% of Damage Dealt Is Converted to Life
Critical Hit Chance Increased by 1.0%
Reduces resource cost of Rend by 4 Fury. (Barbarian Only)
+9 Maximum Damage
+242 Strength
+28 Dexterity
+72 Vitality
+44 Resistance to All Elements
Increases Bonus Experience by 35%
Chance to launch an explosive ball of Hellfire when you attack.
+11 Minimum Damage
+83 Vitality
+57 Resistance to All Elements
Each Hit Adds +202 Life
12.9% chance to inflict Bleed for 144–270 damage over 5 seconds.
Reduces damage from ranged attacks by 4%.
This ring occasionally haunts nearby enemies.
+27–52 Damage
+158 Strength
+40% Extra Gold from Monsters
Regenerates 304 Life per Second
36% Better Chance of Finding Magical Items
+10 Maximum Discipline (Demon Hunter Only)
This feature lists your most prevalent gear bonuses. You may select a bonus to see which items provide that bonus.
Generate: 3 Fury per attack
Swing for 110% weapon damage. Frenzy attack speed increases by 15% with each swing. This effect can stack up to 5 times for a total bonus of 75% attack speed.
Primary
Unlocked at level 11
Each Frenzy effect also increases your damage by 4%.
Unlocked at level 59
Cost: 10 Fury
Deliver multiple attacks to everything in your path for 145% weapon damage.
Secondary
Unlocked at level 20
Allows you to move at your movement speed while using Whirlwind.
Unlocked at level 29
Generate: 20 Fury
Cooldown: 20 seconds
Unleash a rallying cry to increase Armor for you and all allies within 50 yards by 20% for 60 seconds.
Tactics
Unlocked at level 28
All of your resistances are increased by 20% while affected by War Cry.
Unlocked at level 60
Cost: 20 Fury
Enter a rage which increases damage by 15% and Critical Hit Chance by 3% for 120 seconds.
Tactics
Unlocked at level 22
While under the effects of Battle Rage, Critical Hits have a chance to generate 15 additional Fury.
Unlocked at level 46
Cost: 20 Fury
Increase movement speed by 40% for 3 seconds.
Defensive
Unlocked at level 16
Tornadoes rage in your wake, each one inflicting 60% weapon damage as Physical for 3 seconds to nearby enemies.
Unlocked at level 29
Cost: 50 Fury
Cooldown: 120 seconds
Enter a berserker rage which raises several attributes for 15 seconds.
Critical Hit Chance: 10%
Attack Speed: 25%
Dodge Chance: 20%
Movement Speed: 20%
Rage
Unlocked at level 30
Every 25 Fury gained while Wrath of the Berserker is active adds 1 second to the duration of the effect.
Unlocked at level 60
Strength: 1528
Primary attribute for Barbarians.
Increases all damage for Barbarians by 1528.00%.
Increases Armor by 1528.
Dexterity: 262
Primary attribute for Demon Hunters and Monks.
Increases all damage for Demon Hunters and Monks by 262.00%.
Increases dodge chance by 14.05%.
Intelligence: 200
Primary attribute for Witch Doctors and Wizards.
Increases all damage for Witch Doctors and Wizards by 200.00%.
Increases resistances by 20.0.
Vitality: 436
Increases Life, allowing more damage to be taken before dying.
Each point of Vitality increases Life by 35.
Armor: 4433
Reduces all damage from enemies of the same level as you by 59.64%.
Maximum Life: 16934
If you lose all your Life, you die.
Life can be increased by skills, items, and Vitality.
Fury 100/100
Generated when the Barbarian uses Fury generating spells
or takes damage. Used for more powerful Barbarian attacks.
Mode: Normal
Merlotz
60 Barbarian
| Forceful Push | |
| Powered Armor | |
| Erosion | |
| Focused Mind |
| Loyalty | |
| Onslaught | |
| Guardian |
Last updated on Apr 24, 2013 6:28 PM PDT