+64 Strength
+8 Dexterity
+16 Physical Resistance
Health Globes and Potions Grant +195 Life.
Increases Gold and Health Pickup by 6 Yards.
+82 Strength
+20 Lightning Resistance
10% Better Chance of Finding Magical Items
Health Globes and Potions Grant +295 Life.
+73 Strength
+39 Dexterity
+13 Vitality
+14 Cold Resistance
Regenerates 7 Life per Second
+30 Strength
Critical Hit Chance Increased by 1.0%
+50 Strength
+19 Physical Resistance
Increases Gold and Health Pickup by 6 Yards.
1.3% Chance to Chill on Hit
+120 Strength
+17 Dexterity
+14 Vitality
Monster kills grant +14 experience.
+45 Strength
+20 Vitality
Increases Gold and Health Pickup by 5 Yards.
+25 Minimum Damage
+25 Maximum Damage
+6–14 Poison Damage
+77 Strength
1.0% Chance to Chill on Hit
+25 Minimum Damage
+25 Maximum Damage
+8–18 Holy Damage
+36 Strength
+34 Dexterity
+66 Intelligence
+68 Strength
+21 Dexterity
Health Globes and Potions Grant +79 Life.
Increases Gold and Health Pickup by 5 Yards.
+69 Strength
+21 Dexterity
Regenerates 3 Life per Second
6% Better Chance of Finding Magical Items
Health Globes and Potions Grant +142 Life.
+4–8 Damage
+34 Strength
Attack Speed Increased by 4%
9% Better Chance of Finding Magical Items
+78 Strength
+43 Dexterity
Attack Speed Increased by 3%
10% Better Chance of Finding Magical Items
Melee attackers take 1 damage per hit.
This feature lists your most prevalent gear bonuses. You may select a bonus to see which items provide that bonus.
Generate: 5 Fury per attack
Swing your weapon in a wide arc to deal 140% weapon damage to all enemies caught in the swing.
Primary
Unlocked at level 3
Generate 3 additional Fury per enemy hit.
Unlocked at level 18
Cost: 30 Fury
Slam the ground and cause a wave of destruction that deals 240% weapon damage and Knockback to targets in a 45 yard arc.
Secondary
Unlocked at level 12
Increase damage to 288% weapon damage and increases Knockback distance by 100%.
Unlocked at level 25
Generate: 15 Fury
Cooldown: 10 seconds
Leap into the air, dealing 85% weapon damage to all enemies within 8 yards of your destination and slowing their movement speed by 60% for 3 seconds.
Defensive
Unlocked at level 8
Gain 100% additional Armor per enemy hit for 3 seconds after landing.
Unlocked at level 14
Revenge has a 15% chance to become active each time you are hit.
Inflict 220% weapon damage to all nearby enemies. You heal 5.0% of your maximum Life for each enemy hit.
Might
Unlocked at level 13
Gain 5 Fury and heal for 8.0% of your maximum Life for each enemy hit.
Unlocked at level 19
Generate: 20 Fury
Cooldown: 20 seconds
Unleash a rallying cry to increase Armor for you and all allies within 50 yards by 20% for 60 seconds.
Tactics
Unlocked at level 28
Increases the Armor bonus to 40%.
Unlocked at level 32
Cost: 50 Fury
Cooldown: 120 seconds
Summon the ancient Barbarians Talic, Korlic, and Madawc to fight alongside you for 15 seconds. Each deals 60% weapon damage per swing in addition to bonus abilities.
Talic wields a sword and shield and uses the Whirlwind skill.
Korlic wields a massive polearm and uses the Cleave skill.
Madawc dual-wields axes and uses the Weapon Throw skill.
Rage
Unlocked at level 25
Increase duration to 20 seconds.
Unlocked at level 37
Strength: 950
Primary attribute for Barbarians.
Increases all damage for Barbarians by 950.00%.
Increases Armor by 950.
Dexterity: 229
Primary attribute for Demon Hunters and Monks.
Increases all damage for Demon Hunters and Monks by 229.00%.
Increases dodge chance by 13.23%.
Intelligence: 112
Primary attribute for Witch Doctors and Wizards.
Increases all damage for Witch Doctors and Wizards by 112.00%.
Increases resistances by 11.2.
Vitality: 132
Increases Life, allowing more damage to be taken before dying.
Each point of Vitality increases Life by 14.
Armor: 2681
Reduces all damage from enemies of the same level as you by 57.89%.
Maximum Life: 2040
If you lose all your Life, you die.
Life can be increased by skills, items, and Vitality.
Fury 100/100
Generated when the Barbarian uses Fury generating spells
or takes damage. Used for more powerful Barbarian attacks.
Mode: Normal
DOA
39 Barbarian
| Charm | |
| Powered Armor | |
| Disorient | |
| Focused Mind |
| Intervene | |
| Intimidate | |
Last updated on Jun 18, 2012 4:04 PM PDT