60 Monk
39 Demon Hunter
21 Barbarian
Hardcore
16 Monk
Hardcore
9 Barbarian
7 Wizard
1 Witch Doctor
+20 Vitality
Health Globes and Potions Grant +25 Life.
+21 Vitality
+9% Extra Gold from Monsters
+5 Strength
+8% Movement Speed
Monster kills grant +4 experience.
Health Globes and Potions Grant +30 Life.
+6 Intelligence
Attack Speed Increased by 2%
+14 Vitality
Monster kills grant +10 experience.
+12 Vitality
Health Globes and Potions Grant +39 Life.
+16 Strength
Health Globes and Potions Grant +45 Life.
+25 Minimum Damage
+25 Maximum Damage
+43 Strength
7% Better Chance of Finding Magical Items
+1% Chance to Block
+12 Strength
+3–6 Damage
Attack Speed Increased by 3%
+14 Life after Each Kill
Regenerates 2 Life per Second
+2–4 Damage
Attack Speed Increased by 2%
This feature lists your most prevalent gear bonuses. You may select a bonus to see which items provide that bonus.
Cost: 20 Fury
Call forth a massive hammer to smash enemies directly in front of you for 325% weapon damage. Hammer of the Ancients has a 1% increased Critical Hit Chance for every 5 Fury that you have.
Secondary
Unlocked at level 2
Strike a smaller area for 406% weapon damage.
Unlocked at level 15
Generate: 5 Fury per attack
Swing your weapon in a wide arc to deal 140% weapon damage to all enemies caught in the swing.
Primary
Unlocked at level 3
Enemies slain by Cleave explode, causing 85% weapon damage to all other enemies within 8 yards.
Unlocked at level 9
Generate: 15 Fury
Cooldown: 10 seconds
Rush forward knocking back enemies and inflicting 195% weapon damage to enemies along the path of the charge.
Might
Unlocked at level 21
Generate: 15 Fury
Cooldown: 12 seconds
Smash the ground, stunning all enemies within 12 yards for 4 seconds.
Defensive
Unlocked at level 4
Increase the area of effect to 24 yards. Enemies are pulled closer before the strike lands.
Unlocked at level 18
Revenge has a 15% chance to become active each time you are hit.
Inflict 220% weapon damage to all nearby enemies. You heal 5.0% of your maximum Life for each enemy hit.
Might
Unlocked at level 13
Gain 5 Fury and heal for 8.0% of your maximum Life for each enemy hit.
Unlocked at level 19
Generate: 15 Fury
Cooldown: 10 seconds
Throw a spear to pull an enemy back to you, briefly slowing the target's movement by 60% and dealing 185% weapon damage.
Might
Unlocked at level 9
Throw 3 spears. Each spear will pull back the enemy that it hits.
Unlocked at level 15
Strength: 146
Primary attribute for Barbarians.
Increases all damage for Barbarians by 146.00%.
Increases Armor by 146.
Dexterity: 28
Primary attribute for Demon Hunters and Monks.
Increases all damage for Demon Hunters and Monks by 28.00%.
Increases dodge chance by 2.80%.
Intelligence: 34
Primary attribute for Witch Doctors and Wizards.
Increases all damage for Witch Doctors and Wizards by 34.00%.
Increases resistances by 3.4.
Vitality: 116
Increases Life, allowing more damage to be taken before dying.
Each point of Vitality increases Life by 10.
Armor: 737
Reduces all damage from enemies of the same level as you by 41.24%.
Maximum Life: 1280
If you lose all your Life, you die.
Life can be increased by skills, items, and Vitality.
Fury 100/100
Generated when the Barbarian uses Fury generating spells
or takes damage. Used for more powerful Barbarian attacks.
Mode: Hardcore
Merioch
21 Barbarian
Last updated on Oct 24, 2012 9:38 AM PDT