60 Witch Doctor
60 Demon Hunter
60 Barbarian
60 Wizard
41 Monk
28 Wizard
1 Monk
Hardcore
+175 Strength
+25% Life
+159 Armor
Critical Hit Chance Increased by 5.0%
Reduces damage from melee attacks by 5%.
+200 Strength
+25 Intelligence
+71 Resistance to All Elements
+5% Life
+344 Armor
+166 Strength
+66 Intelligence
+47 Fire Resistance
Regenerates 93 Life per Second
+12% Movement Speed
Reduces damage from melee attacks by 4%.
Burn the ground you walk on.
+71 Strength
+37 Vitality
Each Hit Adds +160 Life
+7% Life
+213 Armor
Critical Hit Chance Increased by 7.5%
Reduces duration of control impairing effects by 11%
+183 Strength
+31 Cold Resistance
+72 Resistance to All Elements
+265 Armor
+17% Extra Gold from Monsters
Regenerates 298 Life per Second
+91 Strength
+92 Dexterity
+94 Intelligence
+99 Vitality
+37 Fire Resistance
Each Hit Adds +409 Life
+10% Life
+375 Armor
19% Better Chance of Finding Magical Items
+96 Strength
+90 Vitality
+57 Poison Resistance
+79 Resistance to All Elements
+253 Armor
+13% Extra Gold from Monsters
+270–596 Holy Damage
+47% Damage
+199 Strength
Increases Attack Speed by 10%
Each Hit Adds +153 Life
Regenerates 422 Life per Second
11% chance to Smite enemies when you hit them.
+218 Minimum Damage
+257 Maximum Damage
+37% Damage
+161 Intelligence
+0.24 Attacks per Second
Critical Hit Damage Increased by 70%
10.7% Chance to Fear on Hit
+189 Strength
+74 Vitality
+26 Poison Resistance
+59 Resistance to All Elements
+256 Armor
Melee attackers take 197 damage per hit.
+28–57 Damage
+72 Strength
+25 Intelligence
+73 Vitality
+45 Resistance to All Elements
+1264 Life after Each Kill
Critical Hit Damage Increased by 33%
+33–57 Damage
+57 Dexterity
+46 Vitality
+42 Lightning Resistance
+74 Resistance to All Elements
Critical Hit Damage Increased by 38%
Regenerates 87 Life per Second
+124 Strength
+137 Intelligence
+116 Vitality
+76 Resistance to All Elements
Each Hit Adds +653 Life
+354 Armor
+32% Extra Gold from Monsters
This feature lists your most prevalent gear bonuses. You may select a bonus to see which items provide that bonus.
Generate: 5 Fury per attack
Swing your weapon in a wide arc to deal 140% weapon damage to all enemies caught in the swing.
Primary
Unlocked at level 3
Enemies slain by Cleave explode, causing 85% weapon damage to all other enemies within 8 yards.
Unlocked at level 9
Cost: 10 Fury
Deliver multiple attacks to everything in your path for 145% weapon damage.
Secondary
Unlocked at level 20
Turns Whirlwind into a torrent of magma that inflicts 189% weapon damage as Fire.
Unlocked at level 59
Cost: 20 Fury
Enter a rage which increases damage by 15% and Critical Hit Chance by 3% for 120 seconds.
Tactics
Unlocked at level 22
While under the effects of Battle Rage, Critical Hits have a chance to cause an explosion of blood dealing 20% of the damage done to all other nearby enemies.
Unlocked at level 54
Cost: 20 Fury
Increase movement speed by 40% for 3 seconds.
Defensive
Unlocked at level 16
Tornadoes rage in your wake, each one inflicting 60% weapon damage as Physical for 3 seconds to nearby enemies.
Unlocked at level 29
Generate: 20 Fury
Cooldown: 20 seconds
Unleash a rallying cry to increase Armor for you and all allies within 50 yards by 20% for 60 seconds.
Tactics
Unlocked at level 28
All of your resistances are increased by 20% while affected by War Cry.
Unlocked at level 60
Cost: 50 Fury
Cooldown: 120 seconds
Enter a berserker rage which raises several attributes for 15 seconds.
Critical Hit Chance: 10%
Attack Speed: 25%
Dodge Chance: 20%
Movement Speed: 20%
Rage
Unlocked at level 30
Every 25 Fury gained while Wrath of the Berserker is active adds 1 second to the duration of the effect.
Unlocked at level 60
Strength: 1786
Primary attribute for Barbarians.
Increases all damage for Barbarians by 1786.00%.
Increases Armor by 1786.
Dexterity: 227
Primary attribute for Demon Hunters and Monks.
Increases all damage for Demon Hunters and Monks by 227.00%.
Increases dodge chance by 13.18%.
Intelligence: 586
Primary attribute for Witch Doctors and Wizards.
Increases all damage for Witch Doctors and Wizards by 586.00%.
Increases resistances by 58.6.
Vitality: 684
Increases Life, allowing more damage to be taken before dying.
Each point of Vitality increases Life by 35.
Armor: 6684
Reduces all damage from enemies of the same level as you by 69.02%.
Maximum Life: 35598
If you lose all your Life, you die.
Life can be increased by skills, items, and Vitality.
Fury 100/100
Generated when the Barbarian uses Fury generating spells
or takes damage. Used for more powerful Barbarian attacks.
Mode: Normal
BigPoppaPump
60 Barbarian
| Charm | |
| Powered Armor | |
| Disorient | |
| Mass Control |
| Poison Bolts | |
| Dirty Fighting | |
| Powered Shot | |
| Anatomy |
| Heal | |
| Intimidate | |
| Onslaught | |
| Guardian |
Last updated on Nov 24, 2012 4:43 PM PST