60 Wizard
60 Barbarian
32 Witch Doctor
26 Monk
1 Demon Hunter
+151 Strength
+46 Poison Resistance
Attack Speed Increased by 8%
+15% Life
Regenerates 175 Life per Second
Critical Hit Chance Increased by 4.5%
21% more Fire damage taken.
26% chance to cast a Poison Nova when you are hit.
+14 Resistance to All Elements
+132 Armor
+100% Extra Gold from Monsters
Melee attackers take 127 damage per hit.
Chance for enemies to drop gold when you hit them.
+90 Strength
+44 Vitality
+35 Arcane Resistance
+61 Resistance to All Elements
+17% Extra Gold from Monsters
Increases Gold and Health Pickup by 6 Yards.
+74 Strength
+66 Intelligence
Attack Speed Increased by 9%
12% Better Chance of Finding Magical Items
Critical Hit Chance Increased by 8.5%
Increases Gold and Health Pickup by 7 Yards.
Ignores Durability Loss
+185 Strength
+78 Resistance to All Elements
+6% Life
+250 Armor
+16% Extra Gold from Monsters
Regenerates 277 Life per Second
+207 Strength
+53 Dexterity
+47 Fire Resistance
+22% Extra Gold from Monsters
Increases Gold and Health Pickup by 7 Yards.
+138 Strength
+73 Vitality
+46 Cold Resistance
+14% Extra Gold from Monsters
Critical Hit Chance Increased by 5.0%
Increases Gold and Health Pickup by 6 Yards.
+144 Minimum Damage
+327 Maximum Damage
+40% Damage
+159 Strength
+159 Intelligence
+0.21 Attacks per Second
Critical Hit Damage Increased by 70%
19.7% Chance to Fear on Hit
+232 Minimum Damage
+373 Maximum Damage
+26% Damage
+102 Strength
+189 Dexterity
Critical Hit Damage Increased by 70%
2.30% of Damage Dealt Is Converted to Life
+160 Strength
+88 Vitality
+17% Extra Gold from Monsters
11% Better Chance of Finding Magical Items
Increases Gold and Health Pickup by 7 Yards.
+88 Strength
+89 Vitality
+28 Poison Resistance
Critical Hit Damage Increased by 21%
Critical Hit Chance Increased by 5.5%
+33 Maximum Damage
+38 Strength
+65 Dexterity
Attack Speed Increased by 5%
+5% Life
Critical Hit Chance Increased by 5.0%
+29 Maximum Damage
+134 Strength
+139 Vitality
+45 Lightning Resistance
+16% Life
Critical Hit Damage Increased by 56%
+26% Extra Gold from Monsters
This feature lists your most prevalent gear bonuses. You may select a bonus to see which items provide that bonus.
Generate: 5 Fury per attack
Swing your weapon in a wide arc to deal 140% weapon damage to all enemies caught in the swing.
Primary
Unlocked at level 3
Enemies slain by Cleave explode, causing 85% weapon damage to all other enemies within 8 yards.
Unlocked at level 9
Cooldown: 12 seconds
Deal 165% weapon damage to all targets within 9 yards. Landing a Critical Hit has a chance to lower the cooldown by 1 second.
Might
Unlocked at level 26
Heal 8% of your maximum Life for every enemy hit.
Unlocked at level 59
Cost: 20 Fury
Increase movement speed by 40% for 3 seconds.
Defensive
Unlocked at level 16
Increases the movement speed bonus to 50% for 5 seconds.
Unlocked at level 38
Generate: 15 Fury
Cooldown: 10 seconds
Shout with great ferocity, reducing damage done by enemies within 25 yards by 20% for 15 seconds.
Tactics
Unlocked at level 17
Enemies are badly shaken and have a 15% chance to drop additional treasure or health globes.
Unlocked at level 37
Generate: 20 Fury
Cooldown: 20 seconds
Unleash a rallying cry to increase Armor for you and all allies within 50 yards by 20% for 60 seconds.
Tactics
Unlocked at level 28
Increases maximum Life by 10% and regenerates 620 Life per second while affected by War Cry.
Unlocked at level 41
Cost: 50 Fury
Cooldown: 120 seconds
Shake the ground violently, dealing 2000% weapon damage as Fire over 8 seconds to all enemies within 18 yards.
Rage
Unlocked at level 19
Removes the Fury cost and reduces the cooldown to 105 seconds.
Unlocked at level 39
Strength: 1731
Primary attribute for Barbarians.
Increases all damage for Barbarians by 1731.00%.
Increases Armor by 1731.
Dexterity: 380
Primary attribute for Demon Hunters and Monks.
Increases all damage for Demon Hunters and Monks by 380.00%.
Increases dodge chance by 17.00%.
Intelligence: 298
Primary attribute for Witch Doctors and Wizards.
Increases all damage for Witch Doctors and Wizards by 298.00%.
Increases resistances by 29.8.
Vitality: 572
Increases Life, allowing more damage to be taken before dying.
Each point of Vitality increases Life by 35.
Armor: 5485
Reduces all damage from enemies of the same level as you by 64.64%.
Maximum Life: 28820
If you lose all your Life, you die.
Life can be increased by skills, items, and Vitality.
Fury 100/100
Generated when the Barbarian uses Fury generating spells
or takes damage. Used for more powerful Barbarian attacks.
Mode: Normal
SNOUSNOU
60 Barbarian
| Forceful Push | |
| Powered Armor | |
| Erosion | |
| Focused Mind |
| Loyalty | |
| Charge | |
| Inspire |
Last updated on Feb 13, 2013 8:57 PM PST