Regenerates 9182 Life per Second
Regenerates 7069 Life per Second
Regenerates 5287 Life per Second
Regenerates 9487 Life per Second
Regenerates 5170 Life per Second
Regenerates 5242 Life per Second
Regenerates 9093 Life per Second
Regenerates 6707 Life per Second
Regenerates 6765 Life per Second
Regenerates 9401 Life per Second
Primary attribute for Barbarians and Crusaders.
Increases all damage for Barbarians and Crusaders by 77.00%.
Increases Armor by 77.
Primary attribute for Demon Hunters and Monks.
Increases all damage for Demon Hunters and Monks by 6433.00%.
Increases Armor by 84.33%.
Primary attribute for Witch Doctors and Wizards.
Increases all damage for Witch Doctors and Wizards by 530.00%.
Increases resistances by 53.0.
Increases Life, allowing more damage to be taken before dying.
Each point of Vitality increases Life by 100.
Reduces all damage from enemies of the same level as you by 0.00%.
The amount of damage per second you can deal.
Damage is based on your weapons, attributes, attack speed, Critical Hit Chance,
Critical Hit Damage, passive skills, and dual-wielding attack speed increase.
The total amount of raw damage you can take.
Toughness is based on your maximum Life, armor, dodge chance,
average resistances, and missile, melee, and elite damage reduction.
The amount of Toughness you can recover every second in combat.
Recovery is based on your Toughness, Life per Hit, Life per Second, Life per Kill,
Life per Fury/Spirit/Wrath Spent, Life Steal, and Health Globe Healing Bonus.
Maximum Life: 793694
If you lose all your Life, you die.
Life can be increased by skills, items, and Vitality.
Generated by Monk melee attacks and
some Monk skills. Spirit is a precious
resource used to cast powerful
defensive and offensive abilities.
Last updated on Nov 22, 2015 1:17 PM PST