+86 Strength
+79 Intelligence
+92 Vitality
+74 Resistance to All Elements
Critical Hit Chance Increased by 4.5%
+179 Strength
+143 Vitality
+80 Resistance to All Elements
+9% Damage to Demons
+12% Movement Speed
Increases Damage Against Elites by 4%
Ignores Durability Loss
+140 Strength
+111 Vitality
+75 Resistance to All Elements
+180 Armor
Regenerates 213 Life per Second
+223 Strength
+60 Poison Resistance
+76 Resistance to All Elements
Critical Hit Damage Increased by 33%
+19% Extra Gold from Monsters
Critical Hit Chance Increased by 6.0%
+128 Strength
+38 Dexterity
+149 Vitality
+29 Physical Resistance
+78 Resistance to All Elements
Melee attackers take 131 damage per hit.
+80 Strength
+49 Dexterity
+223 Vitality
+80 Resistance to All Elements
+285 Strength
+70 Dexterity
+80 Vitality
Melee attackers take 452 damage per hit.
Critical Hit Chance Increased by 3.5%
Health Globes and Potions Grant +2098 Life.
+293 Minimum Damage
+405 Maximum Damage
+35% Damage
+118 Strength
Each Hit Adds +114 Life
Critical Hit Damage Increased by 70%
+200 Strength
+46 Vitality
+75 Resistance to All Elements
+9% Chance to Block
Reduces damage from melee attacks by 6%.
Reduces damage from elites by 6%.
+232 Strength
+33 Dexterity
20% Better Chance of Finding Magical Items
3.00% of Damage Dealt Is Converted to Life
Critical Hit Chance Increased by 1.0%
Increases Frenzy Damage by 10% (Barbarian Only)
+29–90 Damage
+83 Strength
+67 Vitality
Attack Speed Increased by 9%
Each Hit Adds +253 Life
+34–51 Damage
+117 Strength
+42 Intelligence
+27 Lightning Resistance
Attack Speed Increased by 5%
Critical Hit Damage Increased by 21%
+25–59 Damage
+219 Strength
+174 Vitality
+31 Poison Resistance
+36 Resistance to All Elements
Critical Hit Chance Increased by 6.5%
This feature lists your most prevalent gear bonuses. You may select a bonus to see which items provide that bonus.
Generate: 3 Fury per attack
Swing for 110% weapon damage. Frenzy attack speed increases by 15% with each swing. This effect can stack up to 5 times for a total bonus of 75% attack speed.
Primary
Unlocked at level 11
Each Frenzy effect also increases your damage by 4%.
Unlocked at level 59
Generate: 20 Fury
Cooldown: 20 seconds
Unleash a rallying cry to increase Armor for you and all allies within 50 yards by 20% for 60 seconds.
Tactics
Unlocked at level 28
All of your resistances are increased by 20% while affected by War Cry.
Unlocked at level 60
Generate: 15 Fury
Cooldown: 10 seconds
Rush forward knocking back enemies and inflicting 195% weapon damage to enemies along the path of the charge.
Might
Unlocked at level 21
Regain 8% of your maximum Life for each target hit by Furious Charge.
Unlocked at level 56
Cost: 20 Fury
A sweeping strike causes all nearby enemies to Bleed for 700% weapon damage as Physical over 5 seconds.
Secondary
Unlocked at level 5
Increase the range of Rend to hit all enemies within 17 yards.
Unlocked at level 11
Revenge has a 15% chance to become active each time you are hit.
Inflict 220% weapon damage to all nearby enemies. You heal 5.0% of your maximum Life for each enemy hit.
Might
Unlocked at level 13
Increases the chance Revenge will become active to 30% each time you are hit by an attack.
Unlocked at level 52
Cost: 50 Fury
Cooldown: 120 seconds
Enter a berserker rage which raises several attributes for 15 seconds.
Critical Hit Chance: 10%
Attack Speed: 25%
Dodge Chance: 20%
Movement Speed: 20%
Rage
Unlocked at level 30
While active your damage is also increased by 100%.
Unlocked at level 40
Strength: 2316
Primary attribute for Barbarians.
Increases all damage for Barbarians by 2316.00%.
Increases Armor by 2316.
Dexterity: 270
Primary attribute for Demon Hunters and Monks.
Increases all damage for Demon Hunters and Monks by 270.00%.
Increases dodge chance by 14.25%.
Intelligence: 201
Primary attribute for Witch Doctors and Wizards.
Increases all damage for Witch Doctors and Wizards by 201.00%.
Increases resistances by 20.1.
Vitality: 1238
Increases Life, allowing more damage to be taken before dying.
Each point of Vitality increases Life by 35.
Armor: 6833
Reduces all damage from enemies of the same level as you by 69.49%.
Maximum Life: 43606
If you lose all your Life, you die.
Life can be increased by skills, items, and Vitality.
Fury 100/100
Generated when the Barbarian uses Fury generating spells
or takes damage. Used for more powerful Barbarian attacks.
Mode: Normal
Cord
60 Barbarian
| Charm | |
| Powered Armor | |
| Erosion | |
| Focused Mind |
| Crippling Shot | |
| Dirty Fighting | |
| Powered Shot | |
| Anatomy |
| Loyalty | |
| Charge | |
| Guardian |
Last updated on May 19, 2013 10:52 AM PDT