Call forth a pillar of lightning from the heavens that explodes, dealing 545% weapon damage as Lightning to any enemy within 8 yards. The explosion creates 6 piercing charged bolts that arc outward and deal 255% weapon damage as Lightning.
Secondary
Unlocked at level 26
Retribution
Hurl a fist of Holy power that pierces through your enemies, dealing 270% weapon damage as Holy, and exploding at your target, dealing 435% weapon damage as Holy to enemies within 8 yards.
The explosion creates 6 piercing charged bolts that crawl outward, dealing 185% weapon damage as Holy to enemies through whom they pass.
Summon powerful avatars who charge forward to the targeted destination. Enemies caught in the charge path take 490% weapon damage.
Utility
Unlocked at level 27
Bodyguard
Instead of sending the avatars out away from you, you summon 2 Avatars of the Order to protect you and fight by your side for 10 seconds. Each Avatar will attack for 560% of your weapon damage as Physical.
The Avatars can only be summoned once every 30 seconds.
Call in an assault from afar, raining 5 spheres of burning pitch and stone onto enemies around you, dealing 2850% total weapon damage to enemies within 12 yards of the impact zone.
Conviction
Unlocked at level 61
Impactful Bombardment
A single, much larger ball of explosive pitch is hurled at the targeted location dealing 3320% weapon damage to all enemies within 18 yards.
Ranged attack that explodes on impact, dealing 120% weapon damage as Arcane to enemies within 10 yards and has a 100% chance to Stun enemies for 3.00 seconds based on the Scoundrel's Dexterity.
Requires Bow
Unlocked at level 5
Powered Shot
Anatomy
Increases Critical Hit Chance by 1.80% for you and the Scoundrel based on the Scoundrel's Dexterity.
Unlocked at level 10
Anatomy
Piercing Shot
Cooldown:20 seconds
Ranged attack that pierces that deals 500% weapon damage and increases damage done to enemies by 10% for 3.00 seconds based on the Scoundrel's Dexterity.
Requires Bow
Unlocked at level 15
Piercing Shot
Vanish
Cooldown:120 seconds
When you take fatal damage, the Scoundrel conceals you from enemies for 3.00 seconds based on the Scoundrel's Dexterity, allowing you to escape your death.