Shoot out an explosive bola that wraps itself around its target. After 1 second, the bola explodes dealing 160% weapon damage as Fire to the target and an additional 110% weapon damage as Fire to all other targets within 14 yards.
Requires Bow
Primary
Unlocked at level 11
Imminent Doom
Augment the bola to deal 216% weapon damage as Arcane to the target and 149% weapon damage as Arcane to all other targets within 14 yards, but increases the explosion delay to 2 seconds.
Lay a trap of caltrops on the ground that activates when an enemy approaches. Once sprung, the caltrops Slow the movement of enemies within 12 yards by 60%. This trap lasts 6 seconds.
Defensive
Unlocked at level 4
Torturous Ground
When the trap is sprung, all enemies in the area are immobilized for 2 seconds.
Drop a turret on the ground. The turret begins firing at nearby enemies for 175% weapon damage. Lasts 30 seconds. You may have 2 turrets active at a time.
Devices
Unlocked at level 25
Aid Station
Heals nearby allies for 2.0% of their maximum Life per second.
Strength: 726 Primary attribute for Barbarians. Increases all damage for Barbarians by 726.00%. Increases Armor by 726.
Dexterity: 1542 Primary attribute for Demon Hunters and Monks. Increases all damage for Demon Hunters and Monks by 1542.00%. Increases dodge chance by 35.42%.
Intelligence: 620 Primary attribute for Witch Doctors and Wizards. Increases all damage for Witch Doctors and Wizards by 620.00%. Increases resistances by 62.0.
Vitality: 1408 Increases Life, allowing more damage to be taken before dying. Each point of Vitality increases Life by 35.
Armor: 3807 Reduces all damage from enemies of the same level as you by 55.93%.
The amount of damage per second you can deal based on your weapons, attributes, attack speed, Critical Hit Chance, passive skills, and dual-wielding attack speed increases.
Maximum Life: 61945 If you lose all your Life, you die. Life can be increased by skills, items, and Vitality.
Hatred 125/125 A fast-regenerating resource used to fuel the Demon Hunter's offensive abilities.
Discipline 30/30 A resource that regenerates slowly over time and is used for the Demon Hunter's tactical abilities.
Summon an Arcane explosion 8 yards around an enemy, dealing 100% weapon damage as Arcane and knocking back all monsters caught within it.
Cooldown: 10 seconds
Unlocked at level 15
Forceful Push
Powered Armor
Buffs you and the Enchantress, increasing Armor by 5% and slowing attackers by 30% for 3 seconds.
Unlocked at level 20
Powered Armor
Erosion
Conjures a pool of energy that deals 250% weapon damage as Arcane over 5 seconds. Affected enemies take an extra 15% damage from all attacks for 3 seconds.