60 Wizard
60 Barbarian
12 Demon Hunter
9 Witch Doctor
8 Demon Hunter
2 Witch Doctor
1 Wizard
1 Witch Doctor
1 Monk
1 Wizard
+179 Strength
+25% Life
Regenerates 254 Life per Second
Critical Hit Chance Increased by 5.0%
Reduces damage from melee attacks by 6%.
+48 Strength
+58 Intelligence
+326 Vitality
+74 Resistance to All Elements
Regenerates 476 Life per Second
Reduces damage from ranged attacks by 6%.
+238 Strength
+156 Dexterity
+68 Vitality
+74 Resistance to All Elements
+11% Life
Regenerates 325 Life per Second
Reduces damage from Cold attacks by 7%.
+96 Strength
+81 Vitality
+63 Resistance to All Elements
Regenerates 337 Life per Second
Critical Hit Chance Increased by 9.0%
Reduces damage from melee attacks by 5%.
+187 Strength
+50 Intelligence
+148 Vitality
+71 Resistance to All Elements
+251 Armor
Regenerates 311 Life per Second
+100 Strength
+93 Dexterity
+138 Intelligence
+145 Vitality
+56 Resistance to All Elements
Each Hit Adds +416 Life
+10% Life
20% Better Chance of Finding Magical Items
+66 Strength
+49 Vitality
+55 Resistance to All Elements
Critical Hit Chance Increased by 4.0%
Reduces damage from ranged attacks by 6%.
Reduces damage from melee attacks by 6%.
+305 Minimum Damage
+415 Maximum Damage
+41% Damage
+196 Strength
+79 Intelligence
+122 Vitality
Critical Hit Damage Increased by 95%
+273–643 Fire Damage
Adds 5% to Fire Damage
Fire skills deal 25% more damage.
+36% Damage
+49 Fire Resistance
Each Hit Adds +636 Life
Critical Hit Damage Increased by 60%
Chance to fight through the pain when enemies hit you.
+173 Strength
+81 Dexterity
+122 Vitality
+264 Armor
+21% Extra Gold from Monsters
Regenerates 254 Life per Second
+60 Vitality
+19 Lightning Resistance
+121 Armor
Melee attackers take 6 damage per hit.
+11% Chance to Block
Reduces duration of control impairing effects by 8%
+163 Strength
+61 Resistance to All Elements
+10% Life
Regenerates 171 Life per Second
Critical Hit Chance Increased by 4.5%
Reduces damage from elites by 7%.
+30–57 Damage
+127 Strength
+126 Vitality
+10% Life
Regenerates 547 Life per Second
Critical Hit Chance Increased by 6.5%
This feature lists your most prevalent gear bonuses. You may select a bonus to see which items provide that bonus.
Generate: 5 Fury per attack
Swing your weapon in a wide arc to deal 140% weapon damage to all enemies caught in the swing.
Primary
Unlocked at level 3
Increase damage to 175% weapon damage.
Unlocked at level 47
Cost: 10 Fury
Deliver multiple attacks to everything in your path for 145% weapon damage.
Secondary
Unlocked at level 20
Turns Whirlwind into a torrent of magma that inflicts 189% weapon damage as Fire.
Unlocked at level 59
Generate: 15 Fury
Cooldown: 10 seconds
Leap into the air, dealing 85% weapon damage to all enemies within 8 yards of your destination and slowing their movement speed by 60% for 3 seconds.
Defensive
Unlocked at level 8
Shockwaves burst forth from the ground increasing the radius of effect to 16 yards and pulling affected enemies towards you.
Unlocked at level 44
Generate: 20 Fury
Cooldown: 20 seconds
Unleash a rallying cry to increase Armor for you and all allies within 50 yards by 20% for 60 seconds.
Tactics
Unlocked at level 28
Increases the Armor bonus to 40%.
Unlocked at level 32
Generate: 15 Fury
Cooldown: 10 seconds
Rush forward knocking back enemies and inflicting 195% weapon damage to enemies along the path of the charge.
Might
Unlocked at level 21
Cooldown is reduced by 2 seconds for every target hit. This effect can reduce the cooldown by up to 10 seconds.
Unlocked at level 33
Cost: 20 Fury
Increase movement speed by 40% for 3 seconds.
Defensive
Unlocked at level 16
Slams through enemies, knocking them back and inflicting 25% weapon damage.
Unlocked at level 46
Strength: 1832
Primary attribute for Barbarians.
Increases all damage for Barbarians by 1832.00%.
Increases Armor by 1832.
Dexterity: 421
Primary attribute for Demon Hunters and Monks.
Increases all damage for Demon Hunters and Monks by 421.00%.
Increases dodge chance by 18.03%.
Intelligence: 416
Primary attribute for Witch Doctors and Wizards.
Increases all damage for Witch Doctors and Wizards by 416.00%.
Increases resistances by 41.6.
Vitality: 1522
Increases Life, allowing more damage to be taken before dying.
Each point of Vitality increases Life by 35.
Armor: 7699
Reduces all damage from enemies of the same level as you by 71.96%.
Maximum Life: 88886
If you lose all your Life, you die.
Life can be increased by skills, items, and Vitality.
Fury 100/100
Generated when the Barbarian uses Fury generating spells
or takes damage. Used for more powerful Barbarian attacks.
Mode: Normal
Bazar
60 Barbarian
| Charm | |
| Powered Armor | |
| Disorient | |
| Focused Mind |
| Poison Bolts | |
| Vanish | |
| Multishot | |
| Anatomy |
Last updated on May 12, 2013 4:51 AM PDT