Strength: 129 Primary attribute for Barbarians. Increases all damage for Barbarians by 129.00%. Increases Armor by 129.
Dexterity: 921 Primary attribute for Demon Hunters and Monks. Increases all damage for Demon Hunters and Monks by 921.00%. Increases dodge chance by 28.42%.
Intelligence: 388 Primary attribute for Witch Doctors and Wizards. Increases all damage for Witch Doctors and Wizards by 388.00%. Increases resistances by 38.8.
Vitality: 510 Increases Life, allowing more damage to be taken before dying. Each point of Vitality increases Life by 33.
Armor: 1788 Reduces all damage from enemies of the same level as you by 38.14%.
The amount of damage per second you can deal based on your weapons, attributes, attack speed, Critical Hit Chance, passive skills, and dual-wielding attack speed increases.
Maximum Life: 17782 If you lose all your Life, you die. Life can be increased by skills, items, and Vitality.
Hatred 125/125 A fast-regenerating resource used to fuel the Demon Hunter's offensive abilities.
Discipline 30/30 A resource that regenerates slowly over time and is used for the Demon Hunter's tactical abilities.
Buffs you and the Enchantress, increasing Armor by 5% and slowing attackers by 30% for 3 seconds.
Unlocked at level 20
Powered Armor
Erosion
Conjures a pool of energy that deals 250% weapon damage as Arcane over 5 seconds. Affected enemies take an extra 15% damage from all attacks for 3 seconds.
Cooldown: 15 seconds
Unlocked at level 25
Erosion
Focused Mind
A 40 yard aura that increases attack speed for you and the Enchantress by 3%.