60 Wizard
49 Demon Hunter
28 Barbarian
20 Monk
13 Witch Doctor
2 Demon Hunter
+32 Strength
+13 Intelligence
+8 Vitality
Increases Bonus Experience by 15%
+32 Dexterity
+25 Vitality
7% Better Chance of Finding Magical Items
Melee attackers take 6 damage per hit.
Increases Gold and Health Pickup by 3 Yards.
+11 Strength
+2 Dexterity
+7% Extra Gold from Monsters
3% Better Chance of Finding Magical Items
+7% Movement Speed
Monster kills grant +8 experience.
+32 Strength
Attack Speed Increased by 3%
Monster kills grant +11 experience.
Increases Gold and Health Pickup by 3 Yards.
+4 Strength
+7 Dexterity
Melee attackers take 2 damage per hit.
Increases Gold and Health Pickup by 2 Yards.
+7 Strength
7% Better Chance of Finding Magical Items
Monster kills grant +1 experience.
Health Globes and Potions Grant +51 Life.
+29 Strength
+29 Vitality
Melee attackers take 4 damage per hit.
Critical Hit Chance Increased by 1.0%
+18 Minimum Damage
+18 Maximum Damage
+2–7 Fire Damage
+24 Strength
+39 Dexterity
+19 Intelligence
+17 Vitality
Increases Attack Speed by 2%
+3–8 Fire Damage
+21 Strength
+31 Vitality
Increases Attack Speed by 2%
Each Hit Adds +6 Life
Critical Hit Damage Increased by 20%
1.80% of Damage Dealt Is Converted to Life
+15 Strength
Monster kills grant +6 experience.
Monster kills grant +5 experience.
+2–4 Damage
Health Globes and Potions Grant +8 Life.
+2–4 Damage
Monster kills grant +5 experience.
This feature lists your most prevalent gear bonuses. You may select a bonus to see which items provide that bonus.
Generate: 3 Fury per attack
Swing for 110% weapon damage. Frenzy attack speed increases by 15% with each swing. This effect can stack up to 5 times for a total bonus of 75% attack speed.
Primary
Unlocked at level 11
Killing an enemy with Frenzy heals you for 8% of your maximum Life over 6 seconds.
Unlocked at level 22
Generate: 5 Fury per attack
Swing your weapon in a wide arc to deal 140% weapon damage to all enemies caught in the swing.
Primary
Unlocked at level 3
Enemies slain by Cleave explode, causing 85% weapon damage to all other enemies within 8 yards.
Unlocked at level 9
Revenge has a 15% chance to become active each time you are hit.
Inflict 220% weapon damage to all nearby enemies. You heal 5.0% of your maximum Life for each enemy hit.
Might
Unlocked at level 13
Gain 5 Fury and heal for 8.0% of your maximum Life for each enemy hit.
Unlocked at level 19
Generate: 15 Fury
Cooldown: 10 seconds
Leap into the air, dealing 85% weapon damage to all enemies within 8 yards of your destination and slowing their movement speed by 60% for 3 seconds.
Defensive
Unlocked at level 8
Gain 100% additional Armor per enemy hit for 3 seconds after landing.
Unlocked at level 14
Cost: 20 Fury
Enter a rage which increases damage by 15% and Critical Hit Chance by 3% for 120 seconds.
Tactics
Unlocked at level 22
Increase damage bonus to 30%.
Unlocked at level 26
Cooldown: 30 seconds
Reduces all damage taken by 65% for 5 seconds.
Defensive
Unlocked at level 22
Strength: 266
Primary attribute for Barbarians.
Increases all damage for Barbarians by 266.00%.
Increases Armor by 266.
Dexterity: 115
Primary attribute for Demon Hunters and Monks.
Increases all damage for Demon Hunters and Monks by 115.00%.
Increases dodge chance by 10.38%.
Intelligence: 67
Primary attribute for Witch Doctors and Wizards.
Increases all damage for Witch Doctors and Wizards by 67.00%.
Increases resistances by 6.7.
Vitality: 173
Increases Life, allowing more damage to be taken before dying.
Each point of Vitality increases Life by 10.
Armor: 676
Reduces all damage from enemies of the same level as you by 32.56%.
Maximum Life: 1878
If you lose all your Life, you die.
Life can be increased by skills, items, and Vitality.
Fury 120/120
Generated when the Barbarian uses Fury generating spells
or takes damage. Used for more powerful Barbarian attacks.
Mode: Normal
Conanlol
28 Barbarian
| Loyalty | |
| Charge | |
Last updated on Aug 16, 2012 5:27 PM PDT