Cause a target to Bleed for 745% weapon damage as Physical over 9 seconds. If the target dies while bleeding, it explodes and deals 50% of the target's maximum Life as Physical damage to all nearby enemies.
Techniques
Unlocked at level 13
The Flesh is Weak
Also causes the target to take 12% additional damage for 9 seconds.
Summon a mystic ally to fight alongside you until it is destroyed. The ally deals 40% of your weapon damage as Physical per swing.
Focus
Unlocked at level 22
Fire Ally
Imbue the ally with the essence of fire. The ally gains the ability to unleash a flaming kick for 80% weapon damage as Fire plus an additional 67% of your weapon damage per second as Fire for 2 seconds to all enemies in a straight line.
Recite a Mantra that causes you and your allies within 40 yards to gain increased Life regeneration by 121 Life per second. The Mantra lasts 3 minutes.
For 3 seconds after activation Mantra of Healing shrouds you and your allies with a mystical shield that absorbs up to 182 damage.
This is a Mantra. You can only have one Mantra active at a time.
Mantras
Unlocked at level 26
Sustenance
Increases the Life regeneration granted by Mantra of Healing to 243 Life per second.
Strength: 153 Primary attribute for Barbarians. Increases all damage for Barbarians by 153.00%. Increases Armor by 153.
Dexterity: 393 Primary attribute for Demon Hunters and Monks. Increases all damage for Demon Hunters and Monks by 393.00%. Increases dodge chance by 17.33%.
Intelligence: 161 Primary attribute for Witch Doctors and Wizards. Increases all damage for Witch Doctors and Wizards by 161.00%. Increases resistances by 16.1.
Vitality: 369 Increases Life, allowing more damage to be taken before dying. Each point of Vitality increases Life by 10.
Armor: 905 Reduces all damage from enemies of the same level as you by 34.74%.
The amount of damage per second you can deal based on your weapons, attributes, attack speed, Critical Hit Chance, passive skills, and dual-wielding attack speed increases.
Maximum Life: 4132 If you lose all your Life, you die. Life can be increased by skills, items, and Vitality.
Spirit 150/150 Generated by Monk melee attacks and some Monk skills. Spirit is a precious resource used to cast powerful defensive and offensive abilities.
Conjures a pool of energy that deals 250% weapon damage as Arcane over 5 seconds. Affected enemies take an extra 15% damage from all attacks for 3 seconds.
Cooldown: 15 seconds
Unlocked at level 25
Erosion
Focused Mind
A 40 yard aura that increases attack speed for you and the Enchantress by 3%.