Surround yourself in a vortex that continuously deals 20% weapon damage to all enemies within 10 yards. The vortex lasts 6 seconds and is refreshed each time you strike an enemy with a melee attack. Landing a Critical Hit has a chance to increase the vortex effect up to 2 times for a total of 60% weapon damage to nearby enemies.
Techniques
Unlocked at level 21
Master of Wind
Increases the duration of the vortex to 20 seconds.
Focuses a wave of light that crushes enemies for 829% weapon damage as Holy, followed by an additional 96% weapon damage as Holy to all enemies in a line.
Secondary
Unlocked at level 12
Wall of Light
Increases damage of the initial strike to 1202% weapon damage as Holy.
Strength: 125 Primary attribute for Barbarians. Increases all damage for Barbarians by 125.00%. Increases Armor by 125.
Dexterity: 599 Primary attribute for Demon Hunters and Monks. Increases all damage for Demon Hunters and Monks by 599.00%. Increases dodge chance by 21.98%.
Intelligence: 114 Primary attribute for Witch Doctors and Wizards. Increases all damage for Witch Doctors and Wizards by 114.00%. Increases resistances by 11.4.
Vitality: 243 Increases Life, allowing more damage to be taken before dying. Each point of Vitality increases Life by 10.
Armor: 910 Reduces all damage from enemies of the same level as you by 35.55%.
The amount of damage per second you can deal based on your weapons, attributes, attack speed, Critical Hit Chance, passive skills, and dual-wielding attack speed increases.
Maximum Life: 2806 If you lose all your Life, you die. Life can be increased by skills, items, and Vitality.
Spirit 250/250 Generated by Monk melee attacks and some Monk skills. Spirit is a precious resource used to cast powerful defensive and offensive abilities.