60 Barbarian
13 Monk
1 Wizard
+91 Strength
+20 Resistance to All Elements
+11% Life
Critical Hit Chance Increased by 5.0%
Increases Bonus Experience by 25%
Reduces damage from melee attacks by 6%.
+140 Strength
+185 Vitality
+36 Physical Resistance
+72 Resistance to All Elements
+252 Armor
+96 Strength
+89 Intelligence
+94 Vitality
+77 Resistance to All Elements
+12% Movement Speed
Reduces duration of control impairing effects by 13%
+199 Strength
+72 Intelligence
+49 Resistance to All Elements
Regenerates 278 Life per Second
Critical Hit Chance Increased by 9.0%
Reduces damage from melee attacks by 6%.
+148 Strength
+82 Dexterity
+166 Vitality
+63 Resistance to All Elements
+45 Strength
+261 Vitality
+77 Resistance to All Elements
Melee attackers take 149 damage per hit.
+85 Strength
+68 Dexterity
+138 Vitality
+76 Resistance to All Elements
Critical Hit Chance Increased by 4.0%
+197 Minimum Damage
+276 Maximum Damage
+43% Damage
+298 Strength
Increases Attack Speed by 10%
Ignores Durability Loss
Increases Critical Hit Chance of Whirlwind by 6% (Barbarian Only)
+56 Strength
+56 Dexterity
+98 Intelligence
+44 Physical Resistance
Attack Speed Increased by 9%
Critical Hit Damage Increased by 45%
Melee attackers take 636 damage per hit.
+28 Minimum Damage
+45 Strength
+93 Intelligence
+37 Arcane Resistance
Each Hit Adds +423 Life
Critical Hit Chance Increased by 5.0%
+13–25 Damage
+84 Strength
+42 Vitality
Each Hit Adds +427 Life
Critical Hit Chance Increased by 6.0%
+122 Strength
Each Hit Adds +501 Life
Critical Hit Damage Increased by 62%
Critical Hit Chance Increased by 7.0%
This feature lists your most prevalent gear bonuses. You may select a bonus to see which items provide that bonus.
Generate: 5 Fury per attack
Swing your weapon in a wide arc to deal 140% weapon damage to all enemies caught in the swing.
Primary
Unlocked at level 3
Increase damage to 175% weapon damage.
Unlocked at level 47
Cost: 20 Fury
Call forth a massive hammer to smash enemies directly in front of you for 325% weapon damage. Hammer of the Ancients has a 1% increased Critical Hit Chance for every 5 Fury that you have.
Secondary
Unlocked at level 2
Strike a smaller area for 406% weapon damage.
Unlocked at level 15
Cooldown: 12 seconds
Deal 165% weapon damage to all targets within 9 yards. Landing a Critical Hit has a chance to lower the cooldown by 1 second.
Might
Unlocked at level 26
Your Critical Hit Chance is increased by 10% for 6 seconds.
Unlocked at level 34
Cost: 10 Fury
Hurl a throwing weapon at an enemy for 130% weapon damage and Slow the movement of the enemy by 60% for 2 seconds.
Tactics
Unlocked at level 14
Cause the weapon to ricochet and hit up to 3 targets within 20 yards of each other.
Unlocked at level 25
Generate: 15 Fury
Cooldown: 10 seconds
Rush forward knocking back enemies and inflicting 195% weapon damage to enemies along the path of the charge.
Might
Unlocked at level 21
Cooldown is reduced by 2 seconds for every target hit. This effect can reduce the cooldown by up to 10 seconds.
Unlocked at level 33
Cost: 20 Fury
Enter a rage which increases damage by 15% and Critical Hit Chance by 3% for 120 seconds.
Tactics
Unlocked at level 22
While under the effects of Battle Rage, Critical Hits have a chance to cause an explosion of blood dealing 20% of the damage done to all other nearby enemies.
Unlocked at level 54
Strength: 1650
Primary attribute for Barbarians.
Increases all damage for Barbarians by 1650.00%.
Increases Armor by 1650.
Dexterity: 291
Primary attribute for Demon Hunters and Monks.
Increases all damage for Demon Hunters and Monks by 291.00%.
Increases dodge chance by 14.78%.
Intelligence: 437
Primary attribute for Witch Doctors and Wizards.
Increases all damage for Witch Doctors and Wizards by 437.00%.
Increases resistances by 43.7.
Vitality: 1049
Increases Life, allowing more damage to be taken before dying.
Each point of Vitality increases Life by 35.
Armor: 5956
Reduces all damage from enemies of the same level as you by 66.50%.
Maximum Life: 41060
If you lose all your Life, you die.
Life can be increased by skills, items, and Vitality.
Fury 105/105
Generated when the Barbarian uses Fury generating spells
or takes damage. Used for more powerful Barbarian attacks.
Mode: Normal
Markus
60 Barbarian
| Forceful Push | |
| Powered Armor | |
| Disorient | |
| Mass Control |
| Crippling Shot | |
| Dirty Fighting | |
| Multishot | |
| Anatomy |
| Heal | |
| Loyalty | |
| Charge | |
| Inspire |
Last updated on Feb 1, 2013 10:37 PM PST