Lay a trap of caltrops on the ground that activates when an enemy approaches. Once sprung, the caltrops Slow the movement of enemies within 12 yards by 60%. This trap lasts 6 seconds.
Defensive
Unlocked at level 4
Jagged Spikes
Enemies in the area also take 270% weapon damage as Physical over 6 seconds.
Strength: 172 Primary attribute for Barbarians. Increases all damage for Barbarians by 172.00%. Increases Armor by 172.
Dexterity: 670 Primary attribute for Demon Hunters and Monks. Increases all damage for Demon Hunters and Monks by 670.00%. Increases dodge chance by 23.40%.
Intelligence: 201 Primary attribute for Witch Doctors and Wizards. Increases all damage for Witch Doctors and Wizards by 201.00%. Increases resistances by 20.1.
Vitality: 107 Increases Life, allowing more damage to be taken before dying. Each point of Vitality increases Life by 14.
Armor: 662 Reduces all damage from enemies of the same level as you by 25.34%.
The amount of damage per second you can deal based on your weapons, attributes, attack speed, Critical Hit Chance, passive skills, and dual-wielding attack speed increases.
Maximum Life: 1690 If you lose all your Life, you die. Life can be increased by skills, items, and Vitality.
Hatred 125/125 A fast-regenerating resource used to fuel the Demon Hunter's offensive abilities.
Discipline 30/30 A resource that regenerates slowly over time and is used for the Demon Hunter's tactical abilities.
Ranged attack that slows the target by 60% for 3 seconds.
Cooldown: 6 seconds
Requires Bow
Unlocked at level 5
Crippling Shot
Dirty Fighting
Blinds enemies in front of the Scoundrel for 3 seconds.
Cooldown: 30 seconds
Unlocked at level 10
Dirty Fighting
Powered Shot
Powerful ranged attack that explodes on impact, dealing 25% weapon damage as Arcane to targets within 6 yards and has a 50% chance to Stun targets for 2 seconds.
Cooldown: 20 seconds
Requires Bow
Unlocked at level 15
Powered Shot
Anatomy
Increases Critical Hit Chance by 3% for you and the Scoundrel.