Throw out three grenades that explode for 95% weapon damage as Fire each.
Primary
Unlocked at level 15
Gas Grenades
Throw gas grenades that explode for 95% weapon damage as Poison and leave a cloud that deals an additional 25% weapon damage per second as Poison for 3 seconds to enemies who stand in the area.
Drop a turret on the ground. The turret begins firing at nearby enemies for 175% weapon damage. Lasts 30 seconds. You may have 2 turrets active at a time.
Devices
Unlocked at level 25
Guardian Turret
The turret also creates a shield that reduces damage taken by allies by 15%.
Strength: 74 Primary attribute for Barbarians. Increases all damage for Barbarians by 74.00%. Increases Armor by 74.
Dexterity: 208 Primary attribute for Demon Hunters and Monks. Increases all damage for Demon Hunters and Monks by 208.00%. Increases dodge chance by 12.70%.
Intelligence: 74 Primary attribute for Witch Doctors and Wizards. Increases all damage for Witch Doctors and Wizards by 74.00%. Increases resistances by 7.4.
Vitality: 141 Increases Life, allowing more damage to be taken before dying. Each point of Vitality increases Life by 35.
Armor: 85 Reduces all damage from enemies of the same level as you by 2.76%.
The amount of damage per second you can deal based on your weapons, attributes, attack speed, Critical Hit Chance, passive skills, and dual-wielding attack speed increases.
Maximum Life: 5211 If you lose all your Life, you die. Life can be increased by skills, items, and Vitality.
Hatred 125/125 A fast-regenerating resource used to fuel the Demon Hunter's offensive abilities.
Discipline 30/30 A resource that regenerates slowly over time and is used for the Demon Hunter's tactical abilities.