Create a flash of light that blinds all enemies within 20 yards for 3 seconds. Elite enemies recover faster, but suffer a 30% chance to miss with attacks.
Defensive
Unlocked at level 4
Faith in the Light
For 3 seconds after using Blinding Flash, all of your attacks are empowered to deal 30% additional weapon damage as Holy.
Recite a Mantra that causes you and your allies within 40 yards to gain increased Life regeneration by 620 Life per second. The Mantra lasts 3 minutes.
For 3 seconds after activation Mantra of Healing shrouds you and your allies with a mystical shield that absorbs up to 930 damage.
This is a Mantra. You can only have one Mantra active at a time.
Mantras
Unlocked at level 26
Boon of Inspiration
Mantra of Healing also heals 186 Life when hitting an enemy.
Strength: 648 Primary attribute for Barbarians. Increases all damage for Barbarians by 648.00%. Increases Armor by 648.
Dexterity: 1379 Primary attribute for Demon Hunters and Monks. Increases all damage for Demon Hunters and Monks by 1379.00%. Increases dodge chance by 33.79%.
Intelligence: 263 Primary attribute for Witch Doctors and Wizards. Increases all damage for Witch Doctors and Wizards by 263.00%. Increases resistances by 26.3.
Vitality: 1028 Increases Life, allowing more damage to be taken before dying. Each point of Vitality increases Life by 35.
Armor: 3865 Reduces all damage from enemies of the same level as you by 56.30%.
The amount of damage per second you can deal based on your weapons, attributes, attack speed, Critical Hit Chance, passive skills, and dual-wielding attack speed increases.
Maximum Life: 40607 If you lose all your Life, you die. Life can be increased by skills, items, and Vitality.
Spirit 150/150 Generated by Monk melee attacks and some Monk skills. Spirit is a precious resource used to cast powerful defensive and offensive abilities.