Summon a multi-headed Hydra for 15 seconds that attacks enemies with bolts of fire dealing 28% weapon damage as Fire. You may only have one Hydra active at a time.
Force
Unlocked at level 21
Venom Hydra
Summon a poison breathing Hydra that leaves a pool of acid that causes 18% weapon damage per second as Poison to enemies who remain in the pool.
Summon 2 illusionary duplicates of yourself that last for 7 seconds and have 25% of your Life. The images may cast some of the same spells as you, but those spells deal no damage.
Mastery
Unlocked at level 25
Duplicates
Summon 5 Mirror Images that have 25% of your Life each.
Discharge a wave of pure energy that repels projectiles and knocks back nearby enemies. This also slows the movement of enemies by 60% and deals 200% weapon damage as Physical.
Force
Unlocked at level 9
Force Affinity
Reduce casting cost to 15 Arcane Power and the cooldown is reduced to 9 seconds.
Focus your energies, increasing your Armor by 35% but decreasing your maximum Arcane Power by 20. Lasts 120 seconds.
This is an Armor spell. Only one Armor spell can be active at a time.
Conjuration
Unlocked at level 28
Force Armor
While Energy Armor is active, incoming attacks that would deal more than 35% of your maximum Life are reduced to deal 35% of your maximum Life instead.
Strength: 204 Primary attribute for Barbarians. Increases all damage for Barbarians by 204.00%. Increases Armor by 204.
Dexterity: 488 Primary attribute for Demon Hunters and Monks. Increases all damage for Demon Hunters and Monks by 488.00%. Increases dodge chance by 19.70%.
Intelligence: 2301 Primary attribute for Witch Doctors and Wizards. Increases all damage for Witch Doctors and Wizards by 2301.00%. Increases resistances by 230.1.
Vitality: 428 Increases Life, allowing more damage to be taken before dying. Each point of Vitality increases Life by 35.
Armor: 5065 Reduces all damage from enemies of the same level as you by 62.80%.
The amount of damage per second you can deal based on your weapons, attributes, attack speed, Critical Hit Chance, passive skills, and dual-wielding attack speed increases.
Maximum Life: 18765 If you lose all your Life, you die. Life can be increased by skills, items, and Vitality.
Arcane Power 115/115 A fast-regenerating resource used for most Wizard skills.