60 Demon Hunter
36 Wizard
35 Barbarian
4 Monk
+12 Armor
+31 Strength
+29 Dexterity
Regenerates 3 Life per Second
Monster kills grant +9 experience.
Health Globes and Potions Grant +217 Life.
Increases Gold and Health Pickup by 2 Yards.
+6 Strength
+26 Dexterity
+45 Vitality
Regenerates 3 Life per Second
Monster kills grant +8 experience.
Health Globes and Potions Grant +251 Life.
+34 Strength
Regenerates 4 Life per Second
Melee attackers take 3 damage per hit.
Health Globes and Potions Grant +156 Life.
+33 Dexterity
+25 Vitality
Regenerates 4 Life per Second
Melee attackers take 2 damage per hit.
Monster kills grant +15 experience.
Increases Gold and Health Pickup by 5 Yards.
+26 Strength
+9 Dexterity
+37 Vitality
6% Better Chance of Finding Magical Items
+47 Strength
+43 Dexterity
+16 Intelligence
+39 Vitality
Health Globes and Potions Grant +64 Life.
Increases Gold and Health Pickup by 5 Yards.
+101 Vitality
Each Hit Adds +15 Life
Monster kills grant +15 experience.
1.30% of Damage Dealt Is Converted to Life
Monster kills grant +8 experience.
+17 Intelligence
Melee attackers take 5 damage per hit.
Critical Hit Chance Increased by 1.5%
+56 Vitality
Monster kills grant +15 experience.
This feature lists your most prevalent gear bonuses. You may select a bonus to see which items provide that bonus.
Generate: 3 Fury per attack
Swing for 110% weapon damage. Frenzy attack speed increases by 15% with each swing. This effect can stack up to 5 times for a total bonus of 75% attack speed.
Primary
Unlocked at level 11
Killing an enemy with Frenzy heals you for 8% of your maximum Life over 6 seconds.
Unlocked at level 22
Cost: 10 Fury
Deliver multiple attacks to everything in your path for 145% weapon damage.
Secondary
Unlocked at level 20
Allows you to move at your movement speed while using Whirlwind.
Unlocked at level 29
Cooldown: 30 seconds
Reduces all damage taken by 65% for 5 seconds.
Defensive
Unlocked at level 22
Increases duration to 7 seconds.
Unlocked at level 31
Cooldown: 12 seconds
Deal 165% weapon damage to all targets within 9 yards. Landing a Critical Hit has a chance to lower the cooldown by 1 second.
Might
Unlocked at level 26
Your Critical Hit Chance is increased by 10% for 6 seconds.
Unlocked at level 34
Generate: 20 Fury
Cooldown: 20 seconds
Unleash a rallying cry to increase Armor for you and all allies within 50 yards by 20% for 60 seconds.
Tactics
Unlocked at level 28
Increases the Armor bonus to 40%.
Unlocked at level 32
Cost: 50 Fury
Cooldown: 120 seconds
Enter a berserker rage which raises several attributes for 15 seconds.
Critical Hit Chance: 10%
Attack Speed: 25%
Dodge Chance: 20%
Movement Speed: 20%
Rage
Unlocked at level 30
Strength: 256
Primary attribute for Barbarians.
Increases all damage for Barbarians by 256.00%.
Increases Armor by 256.
Dexterity: 182
Primary attribute for Demon Hunters and Monks.
Increases all damage for Demon Hunters and Monks by 182.00%.
Increases dodge chance by 12.05%.
Intelligence: 58
Primary attribute for Witch Doctors and Wizards.
Increases all damage for Witch Doctors and Wizards by 58.00%.
Increases resistances by 5.8.
Vitality: 380
Increases Life, allowing more damage to be taken before dying.
Each point of Vitality increases Life by 10.
Armor: 876
Reduces all damage from enemies of the same level as you by 33.36%.
Maximum Life: 3976
If you lose all your Life, you die.
Life can be increased by skills, items, and Vitality.
Fury 120/120
Generated when the Barbarian uses Fury generating spells
or takes damage. Used for more powerful Barbarian attacks.
Mode: Normal
Creepaa
35 Barbarian
Last updated on Apr 8, 2013 7:24 AM PDT