60 Demon Hunter
60 Witch Doctor
60 Wizard
60 Barbarian
60 Monk
+86 Strength
+54 Intelligence
+23 Vitality
+73 Resistance to All Elements
+257 Armor
+102 Strength
+68 Dexterity
+143 Vitality
+7% Life
+97 Strength
+95 Vitality
+34 Physical Resistance
+26 Resistance to All Elements
+151 Armor
Regenerates 96 Life per Second
+126 Strength
+68 Intelligence
+45 Vitality
+47 Physical Resistance
+24 Resistance to All Elements
+233 Armor
+184 Strength
+59 Vitality
+37 Resistance to All Elements
+232 Armor
+16% Extra Gold from Monsters
+119 Strength
+72 Intelligence
+71 Vitality
+54 Resistance to All Elements
+251 Armor
+118 Strength
+58 Vitality
+230 Armor
Critical Hit Chance Increased by 4.5%
+282–502 Holy Damage
+45% Damage
+138 Strength
+147 Vitality
2.60% of Damage Dealt Is Converted to Life
+38 Fire Resistance
+53 Resistance to All Elements
+7% Life
Regenerates 131 Life per Second
Melee attackers take 294 damage per hit.
Reduces damage from melee attacks by 4%.
+89 Strength
+85 Vitality
+57 Resistance to All Elements
+238 Armor
Regenerates 112 Life per Second
Melee attackers take 1746 damage per hit.
+32 Maximum Damage
+114 Strength
+67 Vitality
+40 Resistance to All Elements
+83 Strength
+49 Vitality
+27 Cold Resistance
+23 Resistance to All Elements
Critical Hit Chance Increased by 2.0%
+109 Strength
+30 Lightning Resistance
Critical Hit Damage Increased by 31%
Regenerates 54 Life per Second
Critical Hit Chance Increased by 3.0%
This feature lists your most prevalent gear bonuses. You may select a bonus to see which items provide that bonus.
Generate: 3 Fury per attack
Swing for 110% weapon damage. Frenzy attack speed increases by 15% with each swing. This effect can stack up to 5 times for a total bonus of 75% attack speed.
Primary
Unlocked at level 11
Each Frenzy effect also increases your damage by 4%.
Unlocked at level 59
Cost: 20 Fury
Call forth a massive hammer to smash enemies directly in front of you for 325% weapon damage. Hammer of the Ancients has a 1% increased Critical Hit Chance for every 5 Fury that you have.
Secondary
Unlocked at level 2
Whenever you kill an enemy with Hammer of the Ancients every other enemy within 10 yards is stunned for 3 seconds.
Unlocked at level 39
Cost: 10 Fury
Hurl a throwing weapon at an enemy for 130% weapon damage and Slow the movement of the enemy by 60% for 2 seconds.
Tactics
Unlocked at level 14
Aim for the head, gaining a 20% chance of causing your target to be Confused and attack other enemies for 6 seconds.
Unlocked at level 42
Revenge has a 15% chance to become active each time you are hit.
Inflict 220% weapon damage to all nearby enemies. You heal 5.0% of your maximum Life for each enemy hit.
Might
Unlocked at level 13
Increases the chance Revenge will become active to 30% each time you are hit by an attack.
Unlocked at level 52
Generate: 20 Fury
Cooldown: 20 seconds
Unleash a rallying cry to increase Armor for you and all allies within 50 yards by 20% for 60 seconds.
Tactics
Unlocked at level 28
All of your resistances are increased by 20% while affected by War Cry.
Unlocked at level 60
Cost: 50 Fury
Cooldown: 120 seconds
Shake the ground violently, dealing 2000% weapon damage as Fire over 8 seconds to all enemies within 18 yards.
Rage
Unlocked at level 19
Creates an icy patch, causing Earthquake's damage to turn Cold and Slow the movement of enemies by 80%.
Unlocked at level 29
Strength: 1564
Primary attribute for Barbarians.
Increases all damage for Barbarians by 1564.00%.
Increases Armor by 1564.
Dexterity: 139
Primary attribute for Demon Hunters and Monks.
Increases all damage for Demon Hunters and Monks by 139.00%.
Increases dodge chance by 10.98%.
Intelligence: 265
Primary attribute for Witch Doctors and Wizards.
Increases all damage for Witch Doctors and Wizards by 265.00%.
Increases resistances by 26.5.
Vitality: 977
Increases Life, allowing more damage to be taken before dying.
Each point of Vitality increases Life by 35.
Armor: 6746
Reduces all damage from enemies of the same level as you by 69.22%.
Maximum Life: 39297
If you lose all your Life, you die.
Life can be increased by skills, items, and Vitality.
Fury 100/100
Generated when the Barbarian uses Fury generating spells
or takes damage. Used for more powerful Barbarian attacks.
Mode: Normal
HairyB
60 Barbarian
| Forceful Push | |
| Erosion | |
| Mass Control |
| Crippling Shot | |
| Dirty Fighting | |
| Multishot | |
| Anatomy |
| Loyalty | |
| Onslaught | |
| Guardian |
Last updated on Sep 18, 2012 7:09 PM PDT