Strength: 494 Primary attribute for Barbarians. Increases all damage for Barbarians by 494.00%. Increases Armor by 494.
Dexterity: 887 Primary attribute for Demon Hunters and Monks. Increases all damage for Demon Hunters and Monks by 887.00%. Increases dodge chance by 27.74%.
Intelligence: 210 Primary attribute for Witch Doctors and Wizards. Increases all damage for Witch Doctors and Wizards by 210.00%. Increases resistances by 21.0.
Vitality: 752 Increases Life, allowing more damage to be taken before dying. Each point of Vitality increases Life by 29.
Armor: 3038 Reduces all damage from enemies of the same level as you by 52.95%.
The amount of damage per second you can deal based on your weapons, attributes, attack speed, Critical Hit Chance, passive skills, and dual-wielding attack speed increases.
Maximum Life: 24487 If you lose all your Life, you die. Life can be increased by skills, items, and Vitality.
Spirit 150/150 Generated by Monk melee attacks and some Monk skills. Spirit is a precious resource used to cast powerful defensive and offensive abilities.
Conjures a pool of energy that deals 250% weapon damage as Arcane over 5 seconds. Affected enemies take an extra 15% damage from all attacks for 3 seconds.
Cooldown: 15 seconds
Unlocked at level 25
Erosion
Focused Mind
A 40 yard aura that increases attack speed for you and the Enchantress by 3%.