60 Monk
17 Barbarian
+19 Vitality
Attack Speed Increased by 4%
+5% Extra Gold from Monsters
7% Better Chance of Finding Magical Items
Monster kills grant +10 experience.
Increases Bonus Experience by 19%
+7 Strength
+3 Vitality
Regenerates 1 Life per Second
Melee attackers take 1 damage per hit.
Monster kills grant +6 experience.
Increases Gold and Health Pickup by 2 Yards.
+11 Strength
+9% Movement Speed
Monster kills grant +6 experience.
Increases Gold and Health Pickup by 2 Yards.
Attack Speed Increased by 2%
Melee attackers take 1 damage per hit.
+10 Dexterity
+8% Extra Gold from Monsters
+28 Armor
Regenerates 1 Life per Second
3% Better Chance of Finding Magical Items
Monster kills grant +6 experience.
Health Globes and Potions Grant +37 Life.
Increases Gold and Health Pickup by 2 Yards.
+6 Vitality
+9% Extra Gold from Monsters
+25 Minimum Damage
+25 Maximum Damage
+2–4 Cold Damage
+17 Intelligence
Monster kills grant +9 experience.
+25 Minimum Damage
+25 Maximum Damage
+2–3 Arcane Damage
1.50% of Damage Dealt Is Converted to Life
Monster kills grant +9 experience.
+7 Strength
+14 Dexterity
7% Better Chance of Finding Magical Items
Melee attackers take 2 damage per hit.
Monster kills grant +10 experience.
Health Globes and Potions Grant +65 Life.
+1–2 Damage
Monster kills grant +6 experience.
+2–4 Damage
Monster kills grant +6 experience.
Attack Speed Increased by 3%
+11 Life after Each Kill
This feature lists your most prevalent gear bonuses. You may select a bonus to see which items provide that bonus.
Generate: 3 Fury per attack
Swing for 110% weapon damage. Frenzy attack speed increases by 15% with each swing. This effect can stack up to 5 times for a total bonus of 75% attack speed.
Primary
Unlocked at level 11
Each strike has a 25% chance to throw a piercing axe at a nearby enemy that deals 110% weapon damage to all enemies in its path.
Unlocked at level 17
Cost: 30 Fury
Slam the ground and cause a wave of destruction that deals 240% weapon damage and Knockback to targets in a 45 yard arc.
Secondary
Unlocked at level 12
Generate: 15 Fury
Cooldown: 12 seconds
Smash the ground, stunning all enemies within 12 yards for 4 seconds.
Defensive
Unlocked at level 4
Enemies in the area have their movement speed slowed by 60% for 3 seconds after they recover from being stunned.
Unlocked at level 12
Revenge has a 15% chance to become active each time you are hit.
Inflict 220% weapon damage to all nearby enemies. You heal 5.0% of your maximum Life for each enemy hit.
Might
Unlocked at level 13
Generate: 15 Fury
Cooldown: 10 seconds
Shout with great ferocity, reducing damage done by enemies within 25 yards by 20% for 15 seconds.
Tactics
Unlocked at level 17
Strength: 83
Primary attribute for Barbarians.
Increases all damage for Barbarians by 83.00%.
Increases Armor by 83.
Dexterity: 48
Primary attribute for Demon Hunters and Monks.
Increases all damage for Demon Hunters and Monks by 48.00%.
Increases dodge chance by 4.80%.
Intelligence: 41
Primary attribute for Witch Doctors and Wizards.
Increases all damage for Witch Doctors and Wizards by 41.00%.
Increases resistances by 4.1.
Vitality: 69
Increases Life, allowing more damage to be taken before dying.
Each point of Vitality increases Life by 10.
Armor: 417
Reduces all damage from enemies of the same level as you by 32.91%.
Maximum Life: 794
If you lose all your Life, you die.
Life can be increased by skills, items, and Vitality.
Fury 100/100
Generated when the Barbarian uses Fury generating spells
or takes damage. Used for more powerful Barbarian attacks.
Mode: Normal
AcArPeTfIbEr
17 Barbarian
Last updated on Jul 7, 2012 8:58 PM PDT