60 Barbarian
60 Wizard
40 Monk
15 Barbarian
Hardcore (Dead)
12 Barbarian
Hardcore (Dead)
1 Barbarian
Hardcore
1 Witch Doctor
1 Demon Hunter
1 Barbarian
1 Barbarian
+270 Strength
+57 Intelligence
+73 Resistance to All Elements
Attack Speed Increased by 9%
+11% Life
Increases Bonus Experience by 31%
+345 Strength
+99 Vitality
+32 Lightning Resistance
+79 Resistance to All Elements
+390 Armor
+305 Strength
+167 Dexterity
+27 Poison Resistance
+80 Resistance to All Elements
+10% Life
Reduces damage from Cold attacks by 10%.
+222 Strength
+232 Dexterity
+42 Vitality
Critical Hit Damage Increased by 49%
Regenerates 103 Life per Second
Critical Hit Chance Increased by 10.0%
+291 Strength
+74 Intelligence
+38 Arcane Resistance
+73 Resistance to All Elements
+10% Life
+98 Armor
+196 Strength
+70 Intelligence
+265 Vitality
+78 Resistance to All Elements
+273 Strength
+143 Vitality
20% Better Chance of Finding Magical Items
Melee attackers take 300 damage per hit.
Critical Hit Chance Increased by 5.0%
+288 Minimum Damage
+130 Minimum Damage
+482 Maximum Damage
+38% Damage
+66 Strength
+31 Dexterity
Increases Attack Speed by 10%
2.60% of Damage Dealt Is Converted to Life
+193 Strength
+74 Resistance to All Elements
+9% Chance to Block
Critical Hit Chance Increased by 9.5%
Reduces damage from melee attacks by 6%.
Reduces damage from elites by 7%.
+255 Strength
+44 Intelligence
+74 Resistance to All Elements
+14 Maximum Fury (Barbarian Only)
3.00% of Damage Dealt Is Converted to Life
Increases Frenzy Damage by 14% (Barbarian Only)
+226 Strength
+39 Physical Resistance
+1386 Life after Each Kill
Critical Hit Damage Increased by 48%
Increases Bonus Experience by 35%
Chance to launch an explosive ball of Hellfire when you attack.
+9–33 Damage
Attack Speed Increased by 7%
Critical Hit Damage Increased by 48%
Critical Hit Chance Increased by 4.5%
+33–62 Damage
+254 Strength
+47 Fire Resistance
Critical Hit Damage Increased by 95%
Critical Hit Chance Increased by 9.5%
This feature lists your most prevalent gear bonuses. You may select a bonus to see which items provide that bonus.
Generate: 3 Fury per attack
Swing for 110% weapon damage. Frenzy attack speed increases by 15% with each swing. This effect can stack up to 5 times for a total bonus of 75% attack speed.
Primary
Unlocked at level 11
Each strike has a 25% chance to throw a piercing axe at a nearby enemy that deals 110% weapon damage to all enemies in its path.
Unlocked at level 17
Cost: 50 Fury
Cooldown: 120 seconds
Enter a berserker rage which raises several attributes for 15 seconds.
Critical Hit Chance: 10%
Attack Speed: 25%
Dodge Chance: 20%
Movement Speed: 20%
Rage
Unlocked at level 30
While active your damage is also increased by 100%.
Unlocked at level 40
Generate: 20 Fury
Cooldown: 20 seconds
Unleash a rallying cry to increase Armor for you and all allies within 50 yards by 20% for 60 seconds.
Tactics
Unlocked at level 28
All of your resistances are increased by 20% while affected by War Cry.
Unlocked at level 60
Cooldown: 30 seconds
Reduces all damage taken by 65% for 5 seconds.
Defensive
Unlocked at level 22
While Ignore Pain is active, gain 20% of all damage dealt as Life.
Unlocked at level 36
Cost: 20 Fury
Enter a rage which increases damage by 15% and Critical Hit Chance by 3% for 120 seconds.
Tactics
Unlocked at level 22
Increase damage bonus to 30%.
Unlocked at level 26
Revenge has a 15% chance to become active each time you are hit.
Inflict 220% weapon damage to all nearby enemies. You heal 5.0% of your maximum Life for each enemy hit.
Might
Unlocked at level 13
Increases the chance Revenge will become active to 30% each time you are hit by an attack.
Unlocked at level 52
Strength: 3347
Primary attribute for Barbarians.
Increases all damage for Barbarians by 3347.00%.
Increases Armor by 3347.
Dexterity: 585
Primary attribute for Demon Hunters and Monks.
Increases all damage for Demon Hunters and Monks by 585.00%.
Increases dodge chance by 21.70%.
Intelligence: 400
Primary attribute for Witch Doctors and Wizards.
Increases all damage for Witch Doctors and Wizards by 400.00%.
Increases resistances by 40.0.
Vitality: 852
Increases Life, allowing more damage to be taken before dying.
Each point of Vitality increases Life by 35.
Armor: 7771
Reduces all damage from enemies of the same level as you by 72.15%.
Maximum Life: 39426
If you lose all your Life, you die.
Life can be increased by skills, items, and Vitality.
Fury 114/114
Generated when the Barbarian uses Fury generating spells
or takes damage. Used for more powerful Barbarian attacks.
Mode: Normal
Crush
60 Barbarian
| Forceful Push | |
| Powered Armor | |
| Erosion | |
| Focused Mind |
| Intimidate | |
| Charge | |
| Guardian |
Last updated on May 22, 2013 9:35 AM PDT