Unleash a series of extremely fast punches that deal 110% weapon damage as Lightning. Every third hit deals damage to all enemies in front of you and knocks them back a short distance. Generates Spirit faster than other Spirit-generating skills due to the high attack speed.
Primary
Unlocked at level 1
Thunderclap
Teleport to the target and release an electric shockwave with every punch that hits all enemies within 6 yards of your primary target for 35% weapon damage as Lightning.
Cause a target to Bleed for 745% weapon damage as Physical over 9 seconds. If the target dies while bleeding, it explodes and deals 50% of the target's maximum Life as Physical damage to all nearby enemies.
Techniques
Unlocked at level 13
The Flesh is Weak
Also causes the target to take 12% additional damage for 9 seconds.
Surround yourself in a vortex that continuously deals 20% weapon damage to all enemies within 10 yards. The vortex lasts 6 seconds and is refreshed each time you strike an enemy with a melee attack. Landing a Critical Hit has a chance to increase the vortex effect up to 2 times for a total of 60% weapon damage to nearby enemies.
Techniques
Unlocked at level 21
Master of Wind
Increases the duration of the vortex to 20 seconds.
Focuses a wave of light that crushes enemies for 829% weapon damage as Holy, followed by an additional 96% weapon damage as Holy to all enemies in a line.
Secondary
Unlocked at level 12
Wall of Light
Increases damage of the initial strike to 1202% weapon damage as Holy.
Create a flash of light that blinds all enemies within 20 yards for 3 seconds. Elite enemies recover faster, but suffer a 30% chance to miss with attacks.
Defensive
Unlocked at level 4
Self Reflection
Increases the duration enemies are blinded to 4 seconds.
Strength: 149 Primary attribute for Barbarians. Increases all damage for Barbarians by 149.00%. Increases Armor by 149.
Dexterity: 775 Primary attribute for Demon Hunters and Monks. Increases all damage for Demon Hunters and Monks by 775.00%. Increases dodge chance by 25.50%.
Intelligence: 122 Primary attribute for Witch Doctors and Wizards. Increases all damage for Witch Doctors and Wizards by 122.00%. Increases resistances by 12.2.
Vitality: 354 Increases Life, allowing more damage to be taken before dying. Each point of Vitality increases Life by 20.
Armor: 1660 Reduces all damage from enemies of the same level as you by 42.46%.
The amount of damage per second you can deal based on your weapons, attributes, attack speed, Critical Hit Chance, passive skills, and dual-wielding attack speed increases.
Maximum Life: 7296 If you lose all your Life, you die. Life can be increased by skills, items, and Vitality.
Spirit 250/250 Generated by Monk melee attacks and some Monk skills. Spirit is a precious resource used to cast powerful defensive and offensive abilities.