60 Monk
27 Monk
18 Demon Hunter
15 Barbarian
12 Witch Doctor
5 Wizard
+11 Strength
Health Globes and Potions Grant +7 Life.
+3 Strength
Health Globes and Potions Grant +34 Life.
+6 Intelligence
+2 Vitality
+6% Movement Speed
Melee attackers take 1 damage per hit.
Monster kills grant +3 experience.
Health Globes and Potions Grant +14 Life.
+7 Vitality
Increases Gold and Health Pickup by 2 Yards.
+7 Dexterity
+9 Vitality
5% Better Chance of Finding Magical Items
+7 Strength
+7% Extra Gold from Monsters
Melee attackers take 2 damage per hit.
Monster kills grant +7 experience.
+2–4 Poison Damage
+9 Strength
1.30% of Damage Dealt Is Converted to Life
+25 Strength
5% Better Chance of Finding Magical Items
+8 Strength
+2–4 Damage
Monster kills grant +6 experience.
+2–4 Damage
Monster kills grant +6 experience.
+13 Strength
Health Globes and Potions Grant +40 Life.
This feature lists your most prevalent gear bonuses. You may select a bonus to see which items provide that bonus.
Generate: 3 Fury per attack
Swing for 110% weapon damage. Frenzy attack speed increases by 15% with each swing. This effect can stack up to 5 times for a total bonus of 75% attack speed.
Primary
Unlocked at level 11
Generate: 5 Fury per attack
Swing your weapon in a wide arc to deal 140% weapon damage to all enemies caught in the swing.
Primary
Unlocked at level 3
Enemies slain by Cleave explode, causing 85% weapon damage to all other enemies within 8 yards.
Unlocked at level 9
Generate: 15 Fury
Cooldown: 12 seconds
Smash the ground, stunning all enemies within 12 yards for 4 seconds.
Defensive
Unlocked at level 4
Enemies in the area have their movement speed slowed by 60% for 3 seconds after they recover from being stunned.
Unlocked at level 12
Generate: 15 Fury
Cooldown: 10 seconds
Throw a spear to pull an enemy back to you, briefly slowing the target's movement by 60% and dealing 185% weapon damage.
Might
Unlocked at level 9
Throw 3 spears. Each spear will pull back the enemy that it hits.
Unlocked at level 15
Cost: 20 Fury
Call forth a massive hammer to smash enemies directly in front of you for 325% weapon damage. Hammer of the Ancients has a 1% increased Critical Hit Chance for every 5 Fury that you have.
Secondary
Unlocked at level 2
Strike a smaller area for 406% weapon damage.
Unlocked at level 15
Strength: 128
Primary attribute for Barbarians.
Increases all damage for Barbarians by 128.00%.
Increases Armor by 128.
Dexterity: 29
Primary attribute for Demon Hunters and Monks.
Increases all damage for Demon Hunters and Monks by 29.00%.
Increases dodge chance by 2.90%.
Intelligence: 28
Primary attribute for Witch Doctors and Wizards.
Increases all damage for Witch Doctors and Wizards by 28.00%.
Increases resistances by 2.8.
Vitality: 55
Increases Life, allowing more damage to be taken before dying.
Each point of Vitality increases Life by 10.
Armor: 468
Reduces all damage from enemies of the same level as you by 38.42%.
Maximum Life: 646
If you lose all your Life, you die.
Life can be increased by skills, items, and Vitality.
Fury 100/100
Generated when the Barbarian uses Fury generating spells
or takes damage. Used for more powerful Barbarian attacks.
Mode: Normal
Tiny
15 Barbarian
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Last updated on Jun 2, 2013 1:53 PM PDT