50 Wizard
38 Monk
33 Demon Hunter
29 Barbarian
10 Witch Doctor
+9% Extra Gold from Monsters
11% Better Chance of Finding Magical Items
Monster kills grant +7 experience.
+22 Strength
8% Better Chance of Finding Magical Items
Monster kills grant +11 experience.
+22 Strength
+73 Vitality
+10% Extra Gold from Monsters
Regenerates 5 Life per Second
Health Globes and Potions Grant +258 Life.
Increases Gold and Health Pickup by 3 Yards.
+35 Strength
+20 Dexterity
+32 Vitality
+9% Extra Gold from Monsters
8% Better Chance of Finding Magical Items
+27 Strength
+28 Dexterity
Monster kills grant +3 experience.
Health Globes and Potions Grant +102 Life.
+58 Vitality
+29 Strength
+22 Vitality
+2–6 Fire Damage
+73 Intelligence
+18 Vitality
+69 Strength
+31 Dexterity
+27 Vitality
Health Globes and Potions Grant +83 Life.
+25 Strength
+14 Dexterity
Critical Hit Chance Increased by 1.0%
+41 Strength
Monster kills grant +12 experience.
+70 Strength
+119 Vitality
This feature lists your most prevalent gear bonuses. You may select a bonus to see which items provide that bonus.
Generate: 5 Fury per attack
Swing your weapon in a wide arc to deal 140% weapon damage to all enemies caught in the swing.
Primary
Unlocked at level 3
Generate 3 additional Fury per enemy hit.
Unlocked at level 18
Cost: 10 Fury
Deliver multiple attacks to everything in your path for 145% weapon damage.
Secondary
Unlocked at level 20
Allows you to move at your movement speed while using Whirlwind.
Unlocked at level 29
Generate: 15 Fury
Cooldown: 12 seconds
Smash the ground, stunning all enemies within 12 yards for 4 seconds.
Defensive
Unlocked at level 4
Increase the area of effect to 24 yards. Enemies are pulled closer before the strike lands.
Unlocked at level 18
Revenge has a 15% chance to become active each time you are hit.
Inflict 220% weapon damage to all nearby enemies. You heal 5.0% of your maximum Life for each enemy hit.
Might
Unlocked at level 13
Gain 5 Fury and heal for 8.0% of your maximum Life for each enemy hit.
Unlocked at level 19
Cost: 20 Fury
Enter a rage which increases damage by 15% and Critical Hit Chance by 3% for 120 seconds.
Tactics
Unlocked at level 22
Increase damage bonus to 30%.
Unlocked at level 26
Cost: 50 Fury
Cooldown: 120 seconds
Summon the ancient Barbarians Talic, Korlic, and Madawc to fight alongside you for 15 seconds. Each deals 60% weapon damage per swing in addition to bonus abilities.
Talic wields a sword and shield and uses the Whirlwind skill.
Korlic wields a massive polearm and uses the Cleave skill.
Madawc dual-wields axes and uses the Weapon Throw skill.
Rage
Unlocked at level 25
Strength: 434
Primary attribute for Barbarians.
Increases all damage for Barbarians by 434.00%.
Increases Armor by 434.
Dexterity: 129
Primary attribute for Demon Hunters and Monks.
Increases all damage for Demon Hunters and Monks by 129.00%.
Increases dodge chance by 10.73%.
Intelligence: 109
Primary attribute for Witch Doctors and Wizards.
Increases all damage for Witch Doctors and Wizards by 109.00%.
Increases resistances by 10.9.
Vitality: 414
Increases Life, allowing more damage to be taken before dying.
Each point of Vitality increases Life by 10.
Armor: 1004
Reduces all damage from enemies of the same level as you by 40.91%.
Maximum Life: 4292
If you lose all your Life, you die.
Life can be increased by skills, items, and Vitality.
Fury 100/100
Generated when the Barbarian uses Fury generating spells
or takes damage. Used for more powerful Barbarian attacks.
Mode: Normal
SaintAtlas
29 Barbarian
| Forceful Push | |
| Powered Armor | |
| Erosion | |
| Poison Bolts | |
| Dirty Fighting | |
| Multishot | |
| Anatomy |
| Loyalty | |
| Charge | |
| Inspire |
Last updated on May 22, 2013 12:18 PM PDT