Call down shards of ice to pelt an area, dealing 510% weapon damage as Cold to all enemies in the area over 6 seconds. Multiple casts in the same area do not stack.
Force
Unlocked at level 27
Frozen Solid
Enemies caught in the Blizzard have a 20% chance to be Frozen for 3 seconds.
Summon a multi-headed Hydra for 15 seconds that attacks enemies with bolts of fire dealing 28% weapon damage as Fire. You may only have one Hydra active at a time.
Force
Unlocked at level 21
Venom Hydra
Summon a poison breathing Hydra that leaves a pool of acid that causes 18% weapon damage per second as Poison to enemies who remain in the pool.
Focus your energies, increasing your Armor by 35% but decreasing your maximum Arcane Power by 20. Lasts 120 seconds.
This is an Armor spell. Only one Armor spell can be active at a time.
Conjuration
Unlocked at level 28
Force Armor
While Energy Armor is active, incoming attacks that would deal more than 35% of your maximum Life are reduced to deal 35% of your maximum Life instead.
Strength: 445 Primary attribute for Barbarians. Increases all damage for Barbarians by 445.00%. Increases Armor by 445.
Dexterity: 333 Primary attribute for Demon Hunters and Monks. Increases all damage for Demon Hunters and Monks by 333.00%. Increases dodge chance by 15.83%.
Intelligence: 1455 Primary attribute for Witch Doctors and Wizards. Increases all damage for Witch Doctors and Wizards by 1455.00%. Increases resistances by 145.5.
Vitality: 1060 Increases Life, allowing more damage to be taken before dying. Each point of Vitality increases Life by 35.
Armor: 4350 Reduces all damage from enemies of the same level as you by 59.18%.
The amount of damage per second you can deal based on your weapons, attributes, attack speed, Critical Hit Chance, passive skills, and dual-wielding attack speed increases.
Maximum Life: 45972 If you lose all your Life, you die. Life can be increased by skills, items, and Vitality.
Arcane Power 100/100 A fast-regenerating resource used for most Wizard skills.