18 Monk
11 Witch Doctor
11 Demon Hunter
9 Barbarian
8 Wizard
+5 Armor
Health Globes and Potions Grant +18 Life.
Monster kills grant +2 experience.
Melee attackers take 1 damage per hit.
Increases Gold and Health Pickup by 2 Yards.
+1 Dexterity
6% Better Chance of Finding Magical Items
Monster kills grant +3 experience.
Increases Gold and Health Pickup by 2 Yards.
+4 Intelligence
Monster kills grant +4 experience.
+2–3 Lightning Damage
+8 Life after Each Kill
1.00% of Damage Dealt Is Converted to Life
Monster kills grant +4 experience.
+2–3 Fire Damage
Melee attackers take 1 damage per hit.
This feature lists your most prevalent gear bonuses. You may select a bonus to see which items provide that bonus.
Generate: 5 Fury per attack
Swing your weapon in a wide arc to deal 140% weapon damage to all enemies caught in the swing.
Primary
Unlocked at level 3
Enemies slain by Cleave explode, causing 85% weapon damage to all other enemies within 8 yards.
Unlocked at level 9
Cost: 20 Fury
A sweeping strike causes all nearby enemies to Bleed for 700% weapon damage as Physical over 5 seconds.
Secondary
Unlocked at level 5
Generate: 15 Fury
Cooldown: 10 seconds
Leap into the air, dealing 85% weapon damage to all enemies within 8 yards of your destination and slowing their movement speed by 60% for 3 seconds.
Defensive
Unlocked at level 8
Generate: 15 Fury
Cooldown: 10 seconds
Throw a spear to pull an enemy back to you, briefly slowing the target's movement by 60% and dealing 185% weapon damage.
Might
Unlocked at level 9
Strength: 34
Primary attribute for Barbarians.
Increases all damage for Barbarians by 34.00%.
Increases Armor by 34.
Dexterity: 17
Primary attribute for Demon Hunters and Monks.
Increases all damage for Demon Hunters and Monks by 17.00%.
Increases dodge chance by 1.70%.
Intelligence: 20
Primary attribute for Witch Doctors and Wizards.
Increases all damage for Witch Doctors and Wizards by 20.00%.
Increases resistances by 2.0.
Vitality: 25
Increases Life, allowing more damage to be taken before dying.
Each point of Vitality increases Life by 10.
Armor: 149
Reduces all damage from enemies of the same level as you by 24.87%.
Maximum Life: 322
If you lose all your Life, you die.
Life can be increased by skills, items, and Vitality.
Fury 100/100
Generated when the Barbarian uses Fury generating spells
or takes damage. Used for more powerful Barbarian attacks.
Mode: Normal
Narcoto
9 Barbarian
Last updated on May 31, 2012 3:57 PM PDT