Lay a trap of caltrops on the ground that activates when an enemy approaches. Once sprung, the caltrops Slow the movement of enemies within 12 yards by 60%. This trap lasts 6 seconds.
Defensive
Unlocked at level 4
Jagged Spikes
Enemies in the area also take 270% weapon damage as Physical over 6 seconds.
Strength: 317 Primary attribute for Barbarians. Increases all damage for Barbarians by 317.00%. Increases Armor by 317.
Dexterity: 2058 Primary attribute for Demon Hunters and Monks. Increases all damage for Demon Hunters and Monks by 2058.00%. Increases dodge chance by 40.58%.
Intelligence: 534 Primary attribute for Witch Doctors and Wizards. Increases all damage for Witch Doctors and Wizards by 534.00%. Increases resistances by 53.4.
Vitality: 1058 Increases Life, allowing more damage to be taken before dying. Each point of Vitality increases Life by 35.
Armor: 2549 Reduces all damage from enemies of the same level as you by 45.94%.
The amount of damage per second you can deal based on your weapons, attributes, attack speed, Critical Hit Chance, passive skills, and dual-wielding attack speed increases.
Maximum Life: 37306 If you lose all your Life, you die. Life can be increased by skills, items, and Vitality.
Hatred 150/150 A fast-regenerating resource used to fuel the Demon Hunter's offensive abilities.
Discipline 30/30 A resource that regenerates slowly over time and is used for the Demon Hunter's tactical abilities.