38 Barbarian
+24 Intelligence
+26 Vitality
+10% Extra Gold from Monsters
Regenerates 4 Life per Second
Increases Bonus Experience by 11%
+40 Strength
+18 Resistance to All Elements
Each Hit Adds +11 Life
+54 Armor
Increases Gold and Health Pickup by 4 Yards.
+48 Strength
+48 Vitality
+20 Cold Resistance
Increases Gold and Health Pickup by 6 Yards.
+47 Strength
Monster kills grant +10 experience.
+12 Intelligence
+69 Vitality
+31 Strength
+36 Intelligence
+6% Extra Gold from Monsters
Monster kills grant +14 experience.
+88 Strength
+50 Dexterity
+19 Lightning Resistance
Critical Hit Chance Increased by 2.0%
+6–17 Poison Damage
+75 Dexterity
Each Hit Adds +30 Life
Monster kills grant +18 experience.
1.1% Chance to Freeze on Hit
+58 Strength
Monster kills grant +13 experience.
+60 Strength
1.80% of Damage Dealt Is Converted to Life
+3–6 Damage
+10 Vitality
Attack Speed Increased by 3%
+10% Extra Gold from Monsters
Melee attackers take 2 damage per hit.
Monster kills grant +4 experience.
+14 Strength
+7 Life after Each Kill
Critical Hit Damage Increased by 10%
Regenerates 3 Life per Second
+52 Strength
+29 Intelligence
+73 Vitality
This feature lists your most prevalent gear bonuses. You may select a bonus to see which items provide that bonus.
Generate: 5 Fury per attack
Swing your weapon in a wide arc to deal 140% weapon damage to all enemies caught in the swing.
Primary
Unlocked at level 3
Generate 3 additional Fury per enemy hit.
Unlocked at level 18
Cost: 30 Fury
Slam the ground and cause a wave of destruction that deals 240% weapon damage and Knockback to targets in a 45 yard arc.
Secondary
Unlocked at level 12
Increase damage to 288% weapon damage and increases Knockback distance by 100%.
Unlocked at level 25
Generate: 15 Fury
Cooldown: 12 seconds
Smash the ground, stunning all enemies within 12 yards for 4 seconds.
Defensive
Unlocked at level 4
Increase the area of effect to 24 yards. Enemies are pulled closer before the strike lands.
Unlocked at level 18
Revenge has a 15% chance to become active each time you are hit.
Inflict 220% weapon damage to all nearby enemies. You heal 5.0% of your maximum Life for each enemy hit.
Might
Unlocked at level 13
Gain 5 Fury and heal for 8.0% of your maximum Life for each enemy hit.
Unlocked at level 19
Generate: 20 Fury
Cooldown: 20 seconds
Unleash a rallying cry to increase Armor for you and all allies within 50 yards by 20% for 60 seconds.
Tactics
Unlocked at level 28
Cost: 50 Fury
Cooldown: 120 seconds
Shake the ground violently, dealing 2000% weapon damage as Fire over 8 seconds to all enemies within 18 yards.
Rage
Unlocked at level 19
Creates an icy patch, causing Earthquake's damage to turn Cold and Slow the movement of enemies by 80%.
Unlocked at level 29
Strength: 559
Primary attribute for Barbarians.
Increases all damage for Barbarians by 559.00%.
Increases Armor by 559.
Dexterity: 170
Primary attribute for Demon Hunters and Monks.
Increases all damage for Demon Hunters and Monks by 170.00%.
Increases dodge chance by 11.75%.
Intelligence: 146
Primary attribute for Witch Doctors and Wizards.
Increases all damage for Witch Doctors and Wizards by 146.00%.
Increases resistances by 14.6.
Vitality: 309
Increases Life, allowing more damage to be taken before dying.
Each point of Vitality increases Life by 13.
Armor: 2239
Reduces all damage from enemies of the same level as you by 54.10%.
Maximum Life: 4205
If you lose all your Life, you die.
Life can be increased by skills, items, and Vitality.
Fury 100/100
Generated when the Barbarian uses Fury generating spells
or takes damage. Used for more powerful Barbarian attacks.
Mode: Normal
ReLXe
38 Barbarian
| Forceful Push | |
| Powered Armor | |
| Erosion | |
| Focused Mind |
| Intimidate | |
Last updated on Jul 7, 2012 10:18 AM PDT