60 Barbarian
60 Demon Hunter
60 Monk
33 Wizard
1 Witch Doctor
1 Witch Doctor
1 Barbarian
+176 Strength
+77 Resistance to All Elements
Attack Speed Increased by 8%
+26% Life
Regenerates 304 Life per Second
+134 Strength
+184 Vitality
+27 Fire Resistance
+80 Resistance to All Elements
Reduces damage from ranged attacks by 6%.
Reduces damage from melee attacks by 4%.
+94 Strength
+154 Dexterity
+92 Vitality
+77 Resistance to All Elements
+12% Movement Speed
Reduces duration of control impairing effects by 14%
+100 Strength
+79 Resistance to All Elements
Regenerates 267 Life per Second
Melee attackers take 1033 damage per hit.
Critical Hit Chance Increased by 9.0%
Reduces damage from melee attacks by 5%.
+200 Strength
+169 Dexterity
+54 Intelligence
+72 Resistance to All Elements
+246 Armor
Regenerates 341 Life per Second
+178 Strength
+161 Dexterity
+157 Intelligence
+90 Vitality
Each Hit Adds +431 Life
+11% Life
19% Better Chance of Finding Magical Items
+229 Strength
+82 Vitality
+73 Resistance to All Elements
+18% Extra Gold from Monsters
20% Better Chance of Finding Magical Items
Increases Gold and Health Pickup by 6 Yards.
+260–536 Holy Damage
+45% Damage
+197 Strength
Increases Attack Speed by 10%
Critical Hit Damage Increased by 70%
Regenerates 499 Life per Second
20% chance to Smite enemies when you hit them.
+156–511 Holy Damage
+46% Damage
+186 Strength
Increases Attack Speed by 10%
Each Hit Adds +799 Life
Critical Hit Damage Increased by 70%
+186 Strength
+74 Dexterity
+77 Resistance to All Elements
+13 Maximum Fury (Barbarian Only)
2.80% of Damage Dealt Is Converted to Life
Increases Frenzy Damage by 14% (Barbarian Only)
+28–56 Damage
Attack Speed Increased by 8%
+4% Life
Critical Hit Damage Increased by 29%
+36–69 Damage
+136 Strength
+71 Dexterity
Regenerates 238 Life per Second
Critical Hit Chance Increased by 3.0%
+272 Strength
+93 Dexterity
+40 Poison Resistance
Critical Hit Damage Increased by 99%
Regenerates 550 Life per Second
Health Globes and Potions Grant +3467 Life.
This feature lists your most prevalent gear bonuses. You may select a bonus to see which items provide that bonus.
Revenge has a 15% chance to become active each time you are hit.
Inflict 220% weapon damage to all nearby enemies. You heal 5.0% of your maximum Life for each enemy hit.
Might
Unlocked at level 13
After using Revenge, your Critical Hit Chance is increased by 10% for 12 seconds.
Unlocked at level 25
Generate: 3 Fury per attack
Swing for 110% weapon damage. Frenzy attack speed increases by 15% with each swing. This effect can stack up to 5 times for a total bonus of 75% attack speed.
Primary
Unlocked at level 11
Each strike has a 25% chance to throw a piercing axe at a nearby enemy that deals 110% weapon damage to all enemies in its path.
Unlocked at level 17
Cost: 20 Fury
Enter a rage which increases damage by 15% and Critical Hit Chance by 3% for 120 seconds.
Tactics
Unlocked at level 22
While under the effects of Battle Rage, Critical Hits have a chance to cause an explosion of blood dealing 20% of the damage done to all other nearby enemies.
Unlocked at level 54
Generate: 20 Fury
Cooldown: 20 seconds
Unleash a rallying cry to increase Armor for you and all allies within 50 yards by 20% for 60 seconds.
Tactics
Unlocked at level 28
All of your resistances are increased by 20% while affected by War Cry.
Unlocked at level 60
Cost: 20 Fury
A sweeping strike causes all nearby enemies to Bleed for 700% weapon damage as Physical over 5 seconds.
Secondary
Unlocked at level 5
Gain 9% of the damage done by Rend as Life.
Unlocked at level 19
Cooldown: 12 seconds
Deal 165% weapon damage to all targets within 9 yards. Landing a Critical Hit has a chance to lower the cooldown by 1 second.
Might
Unlocked at level 26
Your Critical Hit Chance is increased by 10% for 6 seconds.
Unlocked at level 34
Strength: 2374
Primary attribute for Barbarians.
Increases all damage for Barbarians by 2374.00%.
Increases Armor by 2374.
Dexterity: 822
Primary attribute for Demon Hunters and Monks.
Increases all damage for Demon Hunters and Monks by 822.00%.
Increases dodge chance by 26.44%.
Intelligence: 311
Primary attribute for Witch Doctors and Wizards.
Increases all damage for Witch Doctors and Wizards by 311.00%.
Increases resistances by 31.1.
Vitality: 741
Increases Life, allowing more damage to be taken before dying.
Each point of Vitality increases Life by 35.
Armor: 6888
Reduces all damage from enemies of the same level as you by 69.66%.
Maximum Life: 36958
If you lose all your Life, you die.
Life can be increased by skills, items, and Vitality.
Fury 113/113
Generated when the Barbarian uses Fury generating spells
or takes damage. Used for more powerful Barbarian attacks.
Mode: Normal
Cleaverland
60 Barbarian
| Forceful Push | |
| Powered Armor | |
| Disorient | |
| Focused Mind |
| Crippling Shot | |
| Dirty Fighting | |
| Multishot | |
| Hysteria |
| Heal | |
| Loyalty | |
| Charge | |
| Inspire |
Last updated on May 23, 2013 8:56 PM PDT