Shoot out an explosive bola that wraps itself around its target. After 1 second, the bola explodes dealing 160% weapon damage as Fire to the target and an additional 110% weapon damage as Fire to all other targets within 14 yards.
Requires Bow
Primary
Unlocked at level 11
Thunder Ball
When the bola explodes, it deals 160% weapon damage as Lightning and has a 35% chance to Stun the primary target for 1.5 seconds.
Lay a trap that arms after 1.2 seconds and triggers when an enemy approaches. The trap does 275% weapon damage to all enemies within 8 yards.
You can have a maximum of 3 Spike Traps active at one time.
Devices
Unlocked at level 22
Sticky Trap
Plant a bomb on an enemy rather than on the ground. If the target dies within 30 seconds, the bomb explodes dealing 404% weapon damage to all enemies within 16 yards.
Lay a trap of caltrops on the ground that activates when an enemy approaches. Once sprung, the caltrops Slow the movement of enemies within 12 yards by 60%. This trap lasts 6 seconds.
Defensive
Unlocked at level 4
Jagged Spikes
Enemies in the area also take 270% weapon damage as Physical over 6 seconds.
Strength: 177 Primary attribute for Barbarians. Increases all damage for Barbarians by 177.00%. Increases Armor by 177.
Dexterity: 629 Primary attribute for Demon Hunters and Monks. Increases all damage for Demon Hunters and Monks by 629.00%. Increases dodge chance by 22.58%.
Intelligence: 271 Primary attribute for Witch Doctors and Wizards. Increases all damage for Witch Doctors and Wizards by 271.00%. Increases resistances by 27.1.
Vitality: 301 Increases Life, allowing more damage to be taken before dying. Each point of Vitality increases Life by 10.
Armor: 797 Reduces all damage from enemies of the same level as you by 33.25%.
The amount of damage per second you can deal based on your weapons, attributes, attack speed, Critical Hit Chance, passive skills, and dual-wielding attack speed increases.
Maximum Life: 3523 If you lose all your Life, you die. Life can be increased by skills, items, and Vitality.
Hatred 150/150 A fast-regenerating resource used to fuel the Demon Hunter's offensive abilities.
Discipline 30/30 A resource that regenerates slowly over time and is used for the Demon Hunter's tactical abilities.