60 Barbarian
60 Monk
60 Wizard
60 Witch Doctor
60 Demon Hunter
+185 Strength
+59 Poison Resistance
+72 Resistance to All Elements
Attack Speed Increased by 8%
+27% Life
+260 Strength
+178 Vitality
+73 Resistance to All Elements
+241 Armor
+240 Strength
+71 Intelligence
+58 Lightning Resistance
+78 Resistance to All Elements
+11% Life
+249 Armor
Reduces damage from Cold attacks by 7%.
+94 Strength
+169 Intelligence
+60 Lightning Resistance
Regenerates 273 Life per Second
Critical Hit Chance Increased by 10.0%
Reduces damage from melee attacks by 5%.
+239 Strength
+67 Dexterity
+57 Vitality
+79 Resistance to All Elements
+255 Armor
Regenerates 340 Life per Second
+262 Strength
+25 Intelligence
+71 Resistance to All Elements
+352 Armor
+23% Extra Gold from Monsters
19% Better Chance of Finding Magical Items
+48 Strength
+49 Intelligence
Attack Speed Increased by 8%
+182 Armor
+12% Movement Speed
Melee attackers take 1395 damage per hit.
Critical Hit Chance Increased by 3.0%
+232 Minimum Damage
+251 Maximum Damage
+37% Damage
+161 Strength
+0.21 Attacks per Second
19.6% Chance to Fear on Hit
Increases Damage Against Elites by 4%
+275–501 Holy Damage
+48% Damage
+200 Strength
+161 Vitality
Critical Hit Damage Increased by 94%
Increases Damage Against Elites by 6%
+95 Strength
+55 Dexterity
+30 Vitality
+78 Resistance to All Elements
+14 Maximum Fury (Barbarian Only)
2.90% of Damage Dealt Is Converted to Life
Increases Frenzy Damage by 13% (Barbarian Only)
+18–53 Damage
+235 Strength
+48 Dexterity
+52 Intelligence
18% Better Chance of Finding Magical Items
Increases Bonus Experience by 35%
Chance to launch an explosive ball of Hellfire when you attack.
+90 Strength
+62 Intelligence
+48 Resistance to All Elements
Attack Speed Increased by 9%
+5% Life
Critical Hit Chance Increased by 4.5%
+9 Minimum Damage
+116 Strength
+46 Vitality
+51 Physical Resistance
Critical Hit Damage Increased by 62%
Critical Hit Chance Increased by 8.5%
This feature lists your most prevalent gear bonuses. You may select a bonus to see which items provide that bonus.
Cost: 20 Fury
Call forth a massive hammer to smash enemies directly in front of you for 325% weapon damage. Hammer of the Ancients has a 1% increased Critical Hit Chance for every 5 Fury that you have.
Secondary
Unlocked at level 2
Whenever you kill an enemy with Hammer of the Ancients every other enemy within 10 yards is stunned for 3 seconds.
Unlocked at level 39
Generate: 8 Fury per attack
Brutally smash an enemy for 165% weapon damage with a 20% chance to Knockback.
Primary
Unlocked at level 1
Generate 4 additional Fury per attack.
Unlocked at level 44
Cost: 20 Fury
Enter a rage which increases damage by 15% and Critical Hit Chance by 3% for 120 seconds.
Tactics
Unlocked at level 22
While under the effects of Battle Rage, Critical Hits have a chance to generate 15 additional Fury.
Unlocked at level 46
Cost: 20 Fury
A sweeping strike causes all nearby enemies to Bleed for 700% weapon damage as Physical over 5 seconds.
Secondary
Unlocked at level 5
Gain 9% of the damage done by Rend as Life.
Unlocked at level 19
Cost: 20 Fury
Increase movement speed by 40% for 3 seconds.
Defensive
Unlocked at level 16
Tornadoes rage in your wake, each one inflicting 60% weapon damage as Physical for 3 seconds to nearby enemies.
Unlocked at level 29
Cost: 50 Fury
Cooldown: 120 seconds
Enter a berserker rage which raises several attributes for 15 seconds.
Critical Hit Chance: 10%
Attack Speed: 25%
Dodge Chance: 20%
Movement Speed: 20%
Rage
Unlocked at level 30
Every 25 Fury gained while Wrath of the Berserker is active adds 1 second to the duration of the effect.
Unlocked at level 60
Strength: 2532
Primary attribute for Barbarians.
Increases all damage for Barbarians by 2532.00%.
Increases Armor by 2532.
Dexterity: 277
Primary attribute for Demon Hunters and Monks.
Increases all damage for Demon Hunters and Monks by 277.00%.
Increases dodge chance by 14.43%.
Intelligence: 535
Primary attribute for Witch Doctors and Wizards.
Increases all damage for Witch Doctors and Wizards by 535.00%.
Increases resistances by 53.5.
Vitality: 679
Increases Life, allowing more damage to be taken before dying.
Each point of Vitality increases Life by 35.
Armor: 7076
Reduces all damage from enemies of the same level as you by 70.23%.
Maximum Life: 34379
If you lose all your Life, you die.
Life can be increased by skills, items, and Vitality.
Fury 114/114
Generated when the Barbarian uses Fury generating spells
or takes damage. Used for more powerful Barbarian attacks.
Mode: Normal
Sonja
60 Barbarian
| Charm | |
| Powered Armor | |
| Erosion | |
| Focused Mind |
| Crippling Shot | |
| Dirty Fighting | |
| Powered Shot | |
| Anatomy |
| Heal | |
| Loyalty | |
| Charge | |
| Inspire |
Last updated on Jun 13, 2013 5:13 AM PDT