60 Monk
60 Wizard
60 Demon Hunter
23 Barbarian
21 Witch Doctor
9 Wizard
Melee attackers take 2 damage per hit.
Critical Hit Chance Increased by 1.0%
+7 Strength
+10 Vitality
Melee attackers take 1 damage per hit.
Health Globes and Potions Grant +36 Life.
Increases Gold and Health Pickup by 2 Yards.
+11 Strength
+9% Movement Speed
+10 Strength
+5% Extra Gold from Monsters
Monster kills grant +5 experience.
Health Globes and Potions Grant +35 Life.
+21 Vitality
Increases Gold and Health Pickup by 3 Yards.
+10 Vitality
+8% Extra Gold from Monsters
+4 Dexterity
+5 Intelligence
+3 Vitality
3% Better Chance of Finding Magical Items
+2–5 Poison Damage
Each Hit Adds +35 Life
+39 Strength
+26 Vitality
+10 Vitality
+2–4 Damage
Attack Speed Increased by 3%
+2–4 Damage
Attack Speed Increased by 3%
+2–4 Damage
Monster kills grant +1 experience.
This feature lists your most prevalent gear bonuses. You may select a bonus to see which items provide that bonus.
Generate: 3 Fury per attack
Swing for 110% weapon damage. Frenzy attack speed increases by 15% with each swing. This effect can stack up to 5 times for a total bonus of 75% attack speed.
Primary
Unlocked at level 11
Each strike has a 25% chance to throw a piercing axe at a nearby enemy that deals 110% weapon damage to all enemies in its path.
Unlocked at level 17
Generate: 5 Fury per attack
Swing your weapon in a wide arc to deal 140% weapon damage to all enemies caught in the swing.
Primary
Unlocked at level 3
Enemies slain by Cleave explode, causing 85% weapon damage to all other enemies within 8 yards.
Unlocked at level 9
Generate: 15 Fury
Cooldown: 10 seconds
Leap into the air, dealing 85% weapon damage to all enemies within 8 yards of your destination and slowing their movement speed by 60% for 3 seconds.
Defensive
Unlocked at level 8
Gain 100% additional Armor per enemy hit for 3 seconds after landing.
Unlocked at level 14
Revenge has a 15% chance to become active each time you are hit.
Inflict 220% weapon damage to all nearby enemies. You heal 5.0% of your maximum Life for each enemy hit.
Might
Unlocked at level 13
Gain 5 Fury and heal for 8.0% of your maximum Life for each enemy hit.
Unlocked at level 19
Generate: 15 Fury
Cooldown: 12 seconds
Smash the ground, stunning all enemies within 12 yards for 4 seconds.
Defensive
Unlocked at level 4
Enemies in the area have their movement speed slowed by 60% for 3 seconds after they recover from being stunned.
Unlocked at level 12
Cooldown: 30 seconds
Reduces all damage taken by 65% for 5 seconds.
Defensive
Unlocked at level 22
Strength: 143
Primary attribute for Barbarians.
Increases all damage for Barbarians by 143.00%.
Increases Armor by 143.
Dexterity: 34
Primary attribute for Demon Hunters and Monks.
Increases all damage for Demon Hunters and Monks by 34.00%.
Increases dodge chance by 3.40%.
Intelligence: 35
Primary attribute for Witch Doctors and Wizards.
Increases all damage for Witch Doctors and Wizards by 35.00%.
Increases resistances by 3.5.
Vitality: 133
Increases Life, allowing more damage to be taken before dying.
Each point of Vitality increases Life by 10.
Armor: 864
Reduces all damage from enemies of the same level as you by 42.90%.
Maximum Life: 1458
If you lose all your Life, you die.
Life can be increased by skills, items, and Vitality.
Fury 100/100
Generated when the Barbarian uses Fury generating spells
or takes damage. Used for more powerful Barbarian attacks.
Mode: Normal
Erza
23 Barbarian
| Forceful Push | |
| Powered Armor | |
| Poison Bolts | |
| Dirty Fighting | |
Last updated on Jun 1, 2012 12:44 PM PDT