Lay a trap of caltrops on the ground that activates when an enemy approaches. Once sprung, the caltrops Slow the movement of enemies within 12 yards by 60%. This trap lasts 6 seconds.
Strength: 83 Primary attribute for Barbarians. Increases all damage for Barbarians by 83.00%. Increases Armor by 83.
Dexterity: 580 Primary attribute for Demon Hunters and Monks. Increases all damage for Demon Hunters and Monks by 580.00%. Increases dodge chance by 21.60%.
Intelligence: 104 Primary attribute for Witch Doctors and Wizards. Increases all damage for Witch Doctors and Wizards by 104.00%. Increases resistances by 10.4.
Vitality: 217 Increases Life, allowing more damage to be taken before dying. Each point of Vitality increases Life by 10.
Armor: 563 Reduces all damage from enemies of the same level as you by 25.44%.
The amount of damage per second you can deal based on your weapons, attributes, attack speed, Critical Hit Chance, passive skills, and dual-wielding attack speed increases.
Maximum Life: 2338 If you lose all your Life, you die. Life can be increased by skills, items, and Vitality.
Hatred 125/125 A fast-regenerating resource used to fuel the Demon Hunter's offensive abilities.
Discipline 30/30 A resource that regenerates slowly over time and is used for the Demon Hunter's tactical abilities.
Summon an Arcane explosion 8 yards around an enemy, dealing 100% weapon damage as Arcane and knocking back all monsters caught within it.
Cooldown: 10 seconds
Unlocked at level 15
Forceful Push
Powered Armor
Buffs you and the Enchantress, increasing Armor by 5% and slowing attackers by 30% for 3 seconds.
Unlocked at level 20
Powered Armor
Erosion
Conjures a pool of energy that deals 250% weapon damage as Arcane over 5 seconds. Affected enemies take an extra 15% damage from all attacks for 3 seconds.