60 Monk
60 Demon Hunter
60 Witch Doctor
17 Barbarian
9 Monk
Hardcore
9 Barbarian
Hardcore
8 Wizard
2 Barbarian
1 Barbarian
1 Wizard
+4 Vitality
+6% Extra Gold from Monsters
6% Better Chance of Finding Magical Items
Health Globes and Potions Grant +27 Life.
+3 Intelligence
+1 Strength
4% Better Chance of Finding Magical Items
+4 Life after Each Kill
Monster kills grant +4 experience.
+2–4 Arcane Damage
Monster kills grant +3 experience.
Monster kills grant +4 experience.
This feature lists your most prevalent gear bonuses. You may select a bonus to see which items provide that bonus.
Generate: 5 Fury per attack
Swing your weapon in a wide arc to deal 140% weapon damage to all enemies caught in the swing.
Primary
Unlocked at level 3
Enemies slain by Cleave explode, causing 85% weapon damage to all other enemies within 8 yards.
Unlocked at level 9
Cost: 20 Fury
Call forth a massive hammer to smash enemies directly in front of you for 325% weapon damage. Hammer of the Ancients has a 1% increased Critical Hit Chance for every 5 Fury that you have.
Secondary
Unlocked at level 2
Create a shockwave that deals 275% weapon damage to all enemies within 22 yards in front of you.
Unlocked at level 7
Generate: 15 Fury
Cooldown: 10 seconds
Leap into the air, dealing 85% weapon damage to all enemies within 8 yards of your destination and slowing their movement speed by 60% for 3 seconds.
Defensive
Unlocked at level 8
Generate: 15 Fury
Cooldown: 12 seconds
Smash the ground, stunning all enemies within 12 yards for 4 seconds.
Defensive
Unlocked at level 4
Strength: 35
Primary attribute for Barbarians.
Increases all damage for Barbarians by 35.00%.
Increases Armor by 35.
Dexterity: 16
Primary attribute for Demon Hunters and Monks.
Increases all damage for Demon Hunters and Monks by 16.00%.
Increases dodge chance by 1.60%.
Intelligence: 19
Primary attribute for Witch Doctors and Wizards.
Increases all damage for Witch Doctors and Wizards by 19.00%.
Increases resistances by 1.9.
Vitality: 29
Increases Life, allowing more damage to be taken before dying.
Each point of Vitality increases Life by 10.
Armor: 118
Reduces all damage from enemies of the same level as you by 20.77%.
Maximum Life: 362
If you lose all your Life, you die.
Life can be increased by skills, items, and Vitality.
Fury 100/100
Generated when the Barbarian uses Fury generating spells
or takes damage. Used for more powerful Barbarian attacks.
Mode: Hardcore
HardStyle
9 Barbarian
Last updated on Sep 1, 2012 12:44 AM PDT