Fire a cluster arrow that explodes for 225% weapon damage as Fire into a series of additional miniature bombs that explode for 100% weapon damage as Fire each.
Requires Bow
Archery
Unlocked at level 27
Maelstrom
Instead of releasing grenades, the cluster releases shadow energy that deals 165% weapon damage as Physical to nearby enemies. You will gain 4% of the damage done as Life.
Lay a trap of caltrops on the ground that activates when an enemy approaches. Once sprung, the caltrops Slow the movement of enemies within 12 yards by 60%. This trap lasts 6 seconds.
Defensive
Unlocked at level 4
Jagged Spikes
Enemies in the area also take 270% weapon damage as Physical over 6 seconds.
Strength: 862 Primary attribute for Barbarians. Increases all damage for Barbarians by 862.00%. Increases Armor by 862.
Dexterity: 1670 Primary attribute for Demon Hunters and Monks. Increases all damage for Demon Hunters and Monks by 1670.00%. Increases dodge chance by 36.70%.
Intelligence: 67 Primary attribute for Witch Doctors and Wizards. Increases all damage for Witch Doctors and Wizards by 67.00%. Increases resistances by 6.7.
Vitality: 1056 Increases Life, allowing more damage to be taken before dying. Each point of Vitality increases Life by 35.
Armor: 5005 Reduces all damage from enemies of the same level as you by 62.52%.
The amount of damage per second you can deal based on your weapons, attributes, attack speed, Critical Hit Chance, passive skills, and dual-wielding attack speed increases.
Maximum Life: 39843 If you lose all your Life, you die. Life can be increased by skills, items, and Vitality.
Hatred 125/125 A fast-regenerating resource used to fuel the Demon Hunter's offensive abilities.
Discipline 30/30 A resource that regenerates slowly over time and is used for the Demon Hunter's tactical abilities.