Discharge a wave of pure energy that repels projectiles and knocks back nearby enemies. This also slows the movement of enemies by 60% and deals 200% weapon damage as Physical.
Surround yourself in a barrier of ice that reduces damage from melee attacks by 12%. Melee attackers are either Chilled or Frozen for 2 seconds. Lasts 120 seconds.
This is an Armor spell. Only one Armor spell can be active at a time.
Strength: 30 Primary attribute for Barbarians. Increases all damage for Barbarians by 30.00%. Increases Armor by 30.
Dexterity: 25 Primary attribute for Demon Hunters and Monks. Increases all damage for Demon Hunters and Monks by 25.00%. Increases dodge chance by 2.50%.
Intelligence: 83 Primary attribute for Witch Doctors and Wizards. Increases all damage for Witch Doctors and Wizards by 83.00%. Increases resistances by 8.3.
Vitality: 78 Increases Life, allowing more damage to be taken before dying. Each point of Vitality increases Life by 10.
Armor: 227 Reduces all damage from enemies of the same level as you by 23.23%.
The amount of damage per second you can deal based on your weapons, attributes, attack speed, Critical Hit Chance, passive skills, and dual-wielding attack speed increases.
Maximum Life: 876 If you lose all your Life, you die. Life can be increased by skills, items, and Vitality.
Arcane Power 100/100 A fast-regenerating resource used for most Wizard skills.