Unleash a series of large sweeping attacks that cause 110% weapon damage to all enemies in front of you. Every third hit damages all enemies around you and dazes them, slowing their movement speed by 30% and attack speed by 20% for 3 seconds.
Primary
Unlocked at level 11
Concussion
Enemies hit by Crippling Wave inflict 20% less damage for 3 seconds.
You are enveloped in a protective shield that absorbs all incoming damage for 3 seconds and grants immunity to all control impairing effects.
Defensive
Unlocked at level 16
Reap What Is Sown
When Serenity ends, the shield explodes, dealing 30% of the damage absorbed by Serenity as Holy damage to enemies within 20 yards. The damage to each enemy cannot exceed 100% of your maximum Life.
Create a flash of light that blinds all enemies within 20 yards for 3 seconds. Elite enemies recover faster, but suffer a 30% chance to miss with attacks.
Defensive
Unlocked at level 4
Blinding Echo
6 seconds after using Blinding Flash, a second flash of light will blind enemies within 20 yards for 0.5 seconds.
Strength: 217 Primary attribute for Barbarians. Increases all damage for Barbarians by 217.00%. Increases Armor by 217.
Dexterity: 731 Primary attribute for Demon Hunters and Monks. Increases all damage for Demon Hunters and Monks by 731.00%. Increases dodge chance by 24.62%.
Intelligence: 70 Primary attribute for Witch Doctors and Wizards. Increases all damage for Witch Doctors and Wizards by 70.00%. Increases resistances by 7.0.
Vitality: 294 Increases Life, allowing more damage to be taken before dying. Each point of Vitality increases Life by 10.
Armor: 1385 Reduces all damage from enemies of the same level as you by 45.63%.
The amount of damage per second you can deal based on your weapons, attributes, attack speed, Critical Hit Chance, passive skills, and dual-wielding attack speed increases.
Maximum Life: 3108 If you lose all your Life, you die. Life can be increased by skills, items, and Vitality.
Spirit 150/150 Generated by Monk melee attacks and some Monk skills. Spirit is a precious resource used to cast powerful defensive and offensive abilities.
Summon an Arcane explosion 8 yards around an enemy, dealing 100% weapon damage as Arcane and knocking back all monsters caught within it.
Cooldown: 10 seconds
Unlocked at level 15
Forceful Push
Powered Armor
Buffs you and the Enchantress, increasing Armor by 5% and slowing attackers by 30% for 3 seconds.
Unlocked at level 20
Powered Armor
Erosion
Conjures a pool of energy that deals 250% weapon damage as Arcane over 5 seconds. Affected enemies take an extra 15% damage from all attacks for 3 seconds.
Cooldown: 15 seconds
Unlocked at level 25
Erosion
Mass Control
Lob a bulb of magical energy that will hex a group of enemies into chickens for 5 seconds. Hexed enemies are unable to perform offensive actions.