60 Witch Doctor
60 Barbarian
43 Wizard
43 Demon Hunter
31 Monk
13 Witch Doctor
1 Demon Hunter
+109 Intelligence
+35 Vitality
+36 Poison Resistance
+17% Life
+102 Strength
+107 Vitality
+28 Lightning Resistance
+4% Life
Melee attackers take 57 damage per hit.
+64 Intelligence
+64 Vitality
11% Better Chance of Finding Magical Items
Health Globes and Potions Grant +2936 Life.
Increases Gold and Health Pickup by 7 Yards.
+38 Strength
+77 Dexterity
+26 Intelligence
Attack Speed Increased by 7%
Health Globes and Potions Grant +2118 Life.
+60 Strength
+28 Intelligence
+72 Vitality
+133 Strength
+17 Resistance to All Elements
+194 Armor
11% Better Chance of Finding Magical Items
Ignores Durability Loss
+139 Strength
+46 Vitality
+45 Physical Resistance
+140 Armor
20% Better Chance of Finding Magical Items
Level Requirement Reduced by 4
+230 Minimum Damage
+388 Maximum Damage
+37% Damage
+106 Dexterity
+164 Intelligence
+0.24 Attacks per Second
18.9% Chance to Fear on Hit
+158 Strength
+55 Physical Resistance
+7% Life
+374 Armor
Critical Hit Chance Increased by 9.5%
Health Globes and Potions Grant +2884 Life.
+140 Strength
+81 Dexterity
+24 Intelligence
+52 Vitality
14% Better Chance of Finding Magical Items
This feature lists your most prevalent gear bonuses. You may select a bonus to see which items provide that bonus.
Generate: 8 Fury per attack
Brutally smash an enemy for 165% weapon damage with a 20% chance to Knockback.
Primary
Unlocked at level 1
Cause a shockwave that inflicts 38% weapon damage to enemies in a 26 yard line behind the targeted enemy.
Unlocked at level 52
Cost: 10 Fury
Deliver multiple attacks to everything in your path for 145% weapon damage.
Secondary
Unlocked at level 20
Critical Hits restore 2.0% of your maximum Life.
Unlocked at level 37
Generate: 15 Fury
Cooldown: 10 seconds
Rush forward knocking back enemies and inflicting 195% weapon damage to enemies along the path of the charge.
Might
Unlocked at level 21
Regain 8% of your maximum Life for each target hit by Furious Charge.
Unlocked at level 56
Cost: 20 Fury
A sweeping strike causes all nearby enemies to Bleed for 700% weapon damage as Physical over 5 seconds.
Secondary
Unlocked at level 5
Gain 9% of the damage done by Rend as Life.
Unlocked at level 19
Cost: 20 Fury
Enter a rage which increases damage by 15% and Critical Hit Chance by 3% for 120 seconds.
Tactics
Unlocked at level 22
While under the effects of Battle Rage, Critical Hits have a chance to increase the duration of Battle Rage by 2 seconds.
Unlocked at level 31
Generate: 15 Fury
Cooldown: 12 seconds
Smash the ground, stunning all enemies within 12 yards for 4 seconds.
Defensive
Unlocked at level 4
Increase the area of effect to 24 yards. Enemies are pulled closer before the strike lands.
Unlocked at level 18
Strength: 960
Primary attribute for Barbarians.
Increases all damage for Barbarians by 960.00%.
Increases Armor by 960.
Dexterity: 332
Primary attribute for Demon Hunters and Monks.
Increases all damage for Demon Hunters and Monks by 332.00%.
Increases dodge chance by 15.80%.
Intelligence: 483
Primary attribute for Witch Doctors and Wizards.
Increases all damage for Witch Doctors and Wizards by 483.00%.
Increases resistances by 48.3.
Vitality: 505
Increases Life, allowing more damage to be taken before dying.
Each point of Vitality increases Life by 35.
Armor: 5186
Reduces all damage from enemies of the same level as you by 63.35%.
Maximum Life: 22977
If you lose all your Life, you die.
Life can be increased by skills, items, and Vitality.
Fury 100/100
Generated when the Barbarian uses Fury generating spells
or takes damage. Used for more powerful Barbarian attacks.
Mode: Normal
HULK
60 Barbarian
| Charm | |
| Missile Ward | |
| Disorient | |
| Mass Control |
| Crippling Shot | |
| Vanish | |
| Multishot | |
| Anatomy |
| Intervene | |
| Loyalty | |
| Onslaught | |
| Guardian |
Last updated on May 11, 2013 7:07 PM PDT