60 Wizard
60 Barbarian
21 Demon Hunter
1 Witch Doctor
+200 Strength
+39 Dexterity
+67 Vitality
+80 Resistance to All Elements
Attack Speed Increased by 8%
+11% Life
Increases Bonus Experience by 25%
+204 Strength
+77 Dexterity
+202 Vitality
+80 Resistance to All Elements
+387 Armor
+97 Strength
+94 Vitality
+57 Lightning Resistance
+80 Resistance to All Elements
+12% Movement Speed
Reduces duration of control impairing effects by 13%
+82 Strength
+77 Intelligence
+53 Cold Resistance
+54 Resistance to All Elements
Attack Speed Increased by 9%
Critical Hit Damage Increased by 30%
Critical Hit Chance Increased by 5.5%
+200 Strength
+79 Intelligence
+29 Lightning Resistance
+79 Resistance to All Elements
+257 Armor
Regenerates 249 Life per Second
+199 Strength
+48 Cold Resistance
+76 Resistance to All Elements
+22% Extra Gold from Monsters
20% Better Chance of Finding Magical Items
Melee attackers take 1301 damage per hit.
+141 Strength
+119 Vitality
Attack Speed Increased by 9%
+12% Movement Speed
Melee attackers take 1249 damage per hit.
+285–630 Holy Damage
+43% Damage
+176 Strength
+142 Dexterity
+72 Vitality
Increases Attack Speed by 11%
Each Hit Adds +831 Life
+202 Minimum Damage
+198 Maximum Damage
+37% Damage
+238 Strength
+128 Vitality
+0.24 Attacks per Second
Critical Hit Damage Increased by 90%
17.2% Chance to Fear on Hit
+179 Strength
+74 Dexterity
+47 Vitality
+187 Armor
2.80% of Damage Dealt Is Converted to Life
Critical Hit Chance Increased by 1.0%
Increases Critical Hit Chance of Revenge by 4% (Barbarian Only)
+86 Vitality
Attack Speed Increased by 9%
Critical Hit Damage Increased by 23%
16% Better Chance of Finding Magical Items
Melee attackers take 179 damage per hit.
Critical Hit Chance Increased by 4.5%
+157 Strength
+72 Dexterity
Attack Speed Increased by 9%
Critical Hit Damage Increased by 25%
Reduces duration of control impairing effects by 13%
+42 Arcane Resistance
+71 Resistance to All Elements
Attack Speed Increased by 8%
43% Better Chance of Finding Magical Items
Critical Hit Chance Increased by 7.0%
This feature lists your most prevalent gear bonuses. You may select a bonus to see which items provide that bonus.
Generate: 8 Fury per attack
Brutally smash an enemy for 165% weapon damage with a 20% chance to Knockback.
Primary
Unlocked at level 1
Generate 4 additional Fury per attack.
Unlocked at level 44
Cost: 10 Fury
Deliver multiple attacks to everything in your path for 145% weapon damage.
Secondary
Unlocked at level 20
Allows you to move at your movement speed while using Whirlwind.
Unlocked at level 29
Cost: 20 Fury
Increase movement speed by 40% for 3 seconds.
Defensive
Unlocked at level 16
Tornadoes rage in your wake, each one inflicting 60% weapon damage as Physical for 3 seconds to nearby enemies.
Unlocked at level 29
Cost: 20 Fury
Enter a rage which increases damage by 15% and Critical Hit Chance by 3% for 120 seconds.
Tactics
Unlocked at level 22
While under the effects of Battle Rage, Critical Hits have a chance to generate 15 additional Fury.
Unlocked at level 46
Generate: 20 Fury
Cooldown: 20 seconds
Unleash a rallying cry to increase Armor for you and all allies within 50 yards by 20% for 60 seconds.
Tactics
Unlocked at level 28
All of your resistances are increased by 20% while affected by War Cry.
Unlocked at level 60
Cost: 50 Fury
Cooldown: 120 seconds
Enter a berserker rage which raises several attributes for 15 seconds.
Critical Hit Chance: 10%
Attack Speed: 25%
Dodge Chance: 20%
Movement Speed: 20%
Rage
Unlocked at level 30
Every 25 Fury gained while Wrath of the Berserker is active adds 1 second to the duration of the effect.
Unlocked at level 60
Strength: 2087
Primary attribute for Barbarians.
Increases all damage for Barbarians by 2087.00%.
Increases Armor by 2087.
Dexterity: 480
Primary attribute for Demon Hunters and Monks.
Increases all damage for Demon Hunters and Monks by 480.00%.
Increases dodge chance by 19.50%.
Intelligence: 232
Primary attribute for Witch Doctors and Wizards.
Increases all damage for Witch Doctors and Wizards by 232.00%.
Increases resistances by 23.2.
Vitality: 960
Increases Life, allowing more damage to be taken before dying.
Each point of Vitality increases Life by 35.
Armor: 5838
Reduces all damage from enemies of the same level as you by 66.06%.
Maximum Life: 37602
If you lose all your Life, you die.
Life can be increased by skills, items, and Vitality.
Fury 100/100
Generated when the Barbarian uses Fury generating spells
or takes damage. Used for more powerful Barbarian attacks.
Mode: Normal
Tuurd
60 Barbarian
| Forceful Push | |
| Powered Armor | |
| Erosion | |
| Focused Mind |
| Crippling Shot | |
| Dirty Fighting | |
| Powered Shot | |
| Hysteria |
| Heal | |
| Intimidate | |
| Charge | |
| Guardian |
Last updated on Jan 28, 2013 2:15 PM PST