60 Barbarian
60 Wizard
60 Demon Hunter
60 Monk
60 Witch Doctor
60 Monk
54 Barbarian
36 Monk
Hardcore
34 Wizard
Hardcore
13 Wizard
+59 Strength
+54 Dexterity
+58 Intelligence
+56 Vitality
+12% Life
+119 Armor
10% Better Chance of Finding Magical Items
Critical Hit Chance Increased by 1.5%
+130 Strength
+41 Intelligence
+102 Vitality
11% Better Chance of Finding Magical Items
+66 Strength
+41 Dexterity
8% Better Chance of Finding Magical Items
Health Globes and Potions Grant +329 Life.
+66 Strength
+50 Intelligence
+59 Vitality
+12 Poison Resistance
Critical Hit Chance Increased by 4.0%
1.0% Chance to Stun on Hit
+59 Vitality
+13 Lightning Resistance
+75 Armor
Melee attackers take 12 damage per hit.
Monster kills grant +19 experience.
+27 Strength
+65 Intelligence
+68 Vitality
+11 Poison Resistance
Increases Gold and Health Pickup by 5 Yards.
+59 Dexterity
+49 Vitality
+14 Fire Resistance
+74 Armor
Critical Hit Chance Increased by 2.0%
+298–562 Holy Damage
+20 Strength
+22 Dexterity
+20 Intelligence
+23 Vitality
1.1% Chance to Blind on Hit
+209–580 Holy Damage
+43% Damage
+185 Intelligence
Critical Hit Damage Increased by 70%
45% Better Chance of Finding Magical Items
Increases Damage Against Elites by 8%
Level Requirement Reduced by 12
+83 Strength
+23 Dexterity
+61 Vitality
+21 Physical Resistance
Regenerates 3 Life per Second
+34 Strength
+33 Dexterity
+28 Vitality
+27 Lightning Resistance
+28 Resistance to All Elements
+106 Life after Each Kill
+171 Strength
+35 Fire Resistance
+161 Armor
Increases Bonus Experience by 35%
Health Globes and Potions Grant +1549 Life.
Reduces duration of control impairing effects by 14%
Chance to launch an explosive ball of Hellfire when you attack.
+25 Dexterity
+34 Intelligence
+30 Vitality
Attack Speed Increased by 3%
+13 Life after Each Kill
Critical Hit Chance Increased by 1.5%
This feature lists your most prevalent gear bonuses. You may select a bonus to see which items provide that bonus.
Generate: 3 Fury per attack
Swing for 110% weapon damage. Frenzy attack speed increases by 15% with each swing. This effect can stack up to 5 times for a total bonus of 75% attack speed.
Primary
Unlocked at level 11
Add a 20% chance to call down a bolt of lightning from above, stunning your target for 1.5 seconds.
Unlocked at level 51
Cost: 10 Fury
Deliver multiple attacks to everything in your path for 145% weapon damage.
Secondary
Unlocked at level 20
Critical Hits restore 2.0% of your maximum Life.
Unlocked at level 37
Revenge has a 15% chance to become active each time you are hit.
Inflict 220% weapon damage to all nearby enemies. You heal 5.0% of your maximum Life for each enemy hit.
Might
Unlocked at level 13
Increases the chance Revenge will become active to 30% each time you are hit by an attack.
Unlocked at level 52
Cost: 20 Fury
A sweeping strike causes all nearby enemies to Bleed for 700% weapon damage as Physical over 5 seconds.
Secondary
Unlocked at level 5
Gain 9% of the damage done by Rend as Life.
Unlocked at level 19
Generate: 20 Fury
Cooldown: 20 seconds
Unleash a rallying cry to increase Armor for you and all allies within 50 yards by 20% for 60 seconds.
Tactics
Unlocked at level 28
Increases maximum Life by 10% and regenerates 472 Life per second while affected by War Cry.
Unlocked at level 41
Cost: 50 Fury
Cooldown: 120 seconds
Enter a berserker rage which raises several attributes for 15 seconds.
Critical Hit Chance: 10%
Attack Speed: 25%
Dodge Chance: 20%
Movement Speed: 20%
Rage
Unlocked at level 30
While Wrath of the Berserker is active, Critical Hits have a chance to cause an eruption of blood dealing 155% weapon damage to enemies within 15 yards.
Unlocked at level 46
Strength: 825
Primary attribute for Barbarians.
Increases all damage for Barbarians by 825.00%.
Increases Armor by 825.
Dexterity: 318
Primary attribute for Demon Hunters and Monks.
Increases all damage for Demon Hunters and Monks by 318.00%.
Increases dodge chance by 15.45%.
Intelligence: 514
Primary attribute for Witch Doctors and Wizards.
Increases all damage for Witch Doctors and Wizards by 514.00%.
Increases resistances by 51.4.
Vitality: 650
Increases Life, allowing more damage to be taken before dying.
Each point of Vitality increases Life by 29.
Armor: 3136
Reduces all damage from enemies of the same level as you by 53.74%.
Maximum Life: 21394
If you lose all your Life, you die.
Life can be increased by skills, items, and Vitality.
Fury 100/100
Generated when the Barbarian uses Fury generating spells
or takes damage. Used for more powerful Barbarian attacks.
Mode: Normal
ShadowMaster
54 Barbarian
| Forceful Push | |
| Powered Armor | |
| Disorient | |
| Focused Mind |
| Poison Bolts | |
| Dirty Fighting | |
| Multishot | |
| Anatomy |
| Loyalty | |
Last updated on May 21, 2013 5:02 PM PDT