Cause acid to rain down, dealing an initial 115% weapon damage as Poison, followed by 150% weapon damage as Poison over 3 seconds to enemies who remain in the area.
Strength: 212 Primary attribute for Barbarians. Increases all damage for Barbarians by 212.00%. Increases Armor by 212.
Dexterity: 109 Primary attribute for Demon Hunters and Monks. Increases all damage for Demon Hunters and Monks by 109.00%. Increases dodge chance by 10.23%.
Intelligence: 263 Primary attribute for Witch Doctors and Wizards. Increases all damage for Witch Doctors and Wizards by 263.00%. Increases resistances by 26.3.
Vitality: 131 Increases Life, allowing more damage to be taken before dying. Each point of Vitality increases Life by 10.
Armor: 524 Reduces all damage from enemies of the same level as you by 28.73%.
The amount of damage per second you can deal based on your weapons, attributes, attack speed, Critical Hit Chance, passive skills, and dual-wielding attack speed increases.
Maximum Life: 1450 If you lose all your Life, you die. Life can be increased by skills, items, and Vitality.
Mana 480/480 The Witch Doctor uses Mana to cast most spells. The Mana pool grows as the Witch Doctor gains levels.