Cost:15 Spirit plus an additional 10 Spirit while channeling
Charge directly through your enemies, knocking them back and hobbling them, slowing their movement by 60% for 2 seconds. Also deals 155% weapon damage while running.
Secondary
Unlocked at level 5
Tailwind
Increases the movement speed of Tempest Rush by 25%.
Create a flash of light that blinds all enemies within 20 yards for 3 seconds. Elite enemies recover faster, but suffer a 30% chance to miss with attacks.
Defensive
Unlocked at level 4
Faith in the Light
For 3 seconds after using Blinding Flash, all of your attacks are empowered to deal 30% additional weapon damage as Holy.
Strength: 499 Primary attribute for Barbarians. Increases all damage for Barbarians by 499.00%. Increases Armor by 499.
Dexterity: 1892 Primary attribute for Demon Hunters and Monks. Increases all damage for Demon Hunters and Monks by 1892.00%. Increases dodge chance by 38.92%.
Intelligence: 386 Primary attribute for Witch Doctors and Wizards. Increases all damage for Witch Doctors and Wizards by 386.00%. Increases resistances by 38.6.
Vitality: 1024 Increases Life, allowing more damage to be taken before dying. Each point of Vitality increases Life by 35.
Armor: 4292 Reduces all damage from enemies of the same level as you by 58.86%.
The amount of damage per second you can deal based on your weapons, attributes, attack speed, Critical Hit Chance, passive skills, and dual-wielding attack speed increases.
Maximum Life: 36116 If you lose all your Life, you die. Life can be increased by skills, items, and Vitality.
Spirit 250/250 Generated by Monk melee attacks and some Monk skills. Spirit is a precious resource used to cast powerful defensive and offensive abilities.