Unleash a series of extremely fast punches that deal 110% weapon damage as Lightning. Every third hit deals damage to all enemies in front of you and knocks them back a short distance. Generates Spirit faster than other Spirit-generating skills due to the high attack speed.
Primary
Unlocked at level 1
Lightning Flash
Increases your chance to Dodge by 16% for 2 seconds.
Cost:15 Spirit plus an additional 10 Spirit while channeling
Charge directly through your enemies, knocking them back and hobbling them, slowing their movement by 60% for 2 seconds. Also deals 155% weapon damage while running.
Secondary
Unlocked at level 5
Tailwind
Increases the movement speed of Tempest Rush by 25%.
Surround yourself in a vortex that continuously deals 20% weapon damage to all enemies within 10 yards. The vortex lasts 6 seconds and is refreshed each time you strike an enemy with a melee attack. Landing a Critical Hit has a chance to increase the vortex effect up to 2 times for a total of 60% weapon damage to nearby enemies.
Techniques
Unlocked at level 21
Master of Wind
Increases the duration of the vortex to 20 seconds.
Summon a mystic ally to fight alongside you until it is destroyed. The ally deals 40% of your weapon damage as Physical per swing.
Focus
Unlocked at level 22
Earth Ally
Imbue the ally with the essence of earth. Maximum Life for you and the ally is increased by 10%. The ally also gains the ability to create a wave of earth, dealing 60% of your weapon damage as Physical to a single enemy and forcing that enemy to attack the ally for 3 seconds.
Strength: 163 Primary attribute for Barbarians. Increases all damage for Barbarians by 163.00%. Increases Armor by 163.
Dexterity: 1146 Primary attribute for Demon Hunters and Monks. Increases all damage for Demon Hunters and Monks by 1146.00%. Increases dodge chance by 31.46%.
Intelligence: 386 Primary attribute for Witch Doctors and Wizards. Increases all damage for Witch Doctors and Wizards by 386.00%. Increases resistances by 38.6.
Vitality: 413 Increases Life, allowing more damage to be taken before dying. Each point of Vitality increases Life by 35.
Armor: 2374 Reduces all damage from enemies of the same level as you by 44.18%.
The amount of damage per second you can deal based on your weapons, attributes, attack speed, Critical Hit Chance, passive skills, and dual-wielding attack speed increases.
Maximum Life: 16057 If you lose all your Life, you die. Life can be increased by skills, items, and Vitality.
Spirit 250/250 Generated by Monk melee attacks and some Monk skills. Spirit is a precious resource used to cast powerful defensive and offensive abilities.