60 Witch Doctor
60 Barbarian
60 Monk
60 Demon Hunter
60 Wizard
+173 Strength
+71 Dexterity
+25% Life
Critical Hit Chance Increased by 5.0%
Reduces damage from melee attacks by 5%.
+165 Strength
+86 Intelligence
+163 Vitality
+40 Lightning Resistance
+17 Resistance to All Elements
+98 Strength
+96 Vitality
+72 Resistance to All Elements
Regenerates 86 Life per Second
+12% Movement Speed
Reduces duration of control impairing effects by 13%
+63 Strength
+56 Vitality
Each Hit Adds +69 Life
+3% Life
+158 Armor
Critical Hit Chance Increased by 7.5%
Reduces duration of control impairing effects by 9%
+158 Strength
+53 Intelligence
+136 Vitality
+42 Lightning Resistance
+31 Resistance to All Elements
Increases Gold and Health Pickup by 7 Yards.
+155 Strength
+44 Dexterity
+70 Intelligence
+144 Vitality
+26 Poison Resistance
+16 Resistance to All Elements
+150 Strength
+33 Intelligence
+52 Resistance to All Elements
13% Better Chance of Finding Magical Items
Critical Hit Chance Increased by 5.5%
+237–574 Poison Damage
+52 Strength
+147 Intelligence
Critical Hit Damage Increased by 115%
2.30% of Damage Dealt Is Converted to Life
+158 Minimum Damage
+329 Maximum Damage
+39% Damage
+162 Strength
+57 Dexterity
+70 Vitality
+0.25 Attacks per Second
Critical Hit Damage Increased by 41%
13.7% Chance to Fear on Hit
+198 Strength
+78 Resistance to All Elements
Regenerates 151 Life per Second
+15 Maximum Fury (Barbarian Only)
3.00% of Damage Dealt Is Converted to Life
Reduces resource cost of Rend by 5 Fury. (Barbarian Only)
+18–38 Damage
+148 Strength
+44 Vitality
+40 Fire Resistance
+40 Resistance to All Elements
+79 Strength
+70 Vitality
+60 Resistance to All Elements
Critical Hit Damage Increased by 50%
Critical Hit Chance Increased by 4.5%
+9 Minimum Damage
+102 Strength
+57 Intelligence
+69 Vitality
Melee attackers take 630 damage per hit.
Critical Hit Chance Increased by 7.5%
This feature lists your most prevalent gear bonuses. You may select a bonus to see which items provide that bonus.
Generate: 3 Fury per attack
Swing for 110% weapon damage. Frenzy attack speed increases by 15% with each swing. This effect can stack up to 5 times for a total bonus of 75% attack speed.
Primary
Unlocked at level 11
Each Frenzy effect also increases your damage by 4%.
Unlocked at level 59
Cost: 10 Fury
Deliver multiple attacks to everything in your path for 145% weapon damage.
Secondary
Unlocked at level 20
Critical Hits restore 2.0% of your maximum Life.
Unlocked at level 37
Cost: 20 Fury
Increase movement speed by 40% for 3 seconds.
Defensive
Unlocked at level 16
Tornadoes rage in your wake, each one inflicting 60% weapon damage as Physical for 3 seconds to nearby enemies.
Unlocked at level 29
Generate: 20 Fury
Cooldown: 20 seconds
Unleash a rallying cry to increase Armor for you and all allies within 50 yards by 20% for 60 seconds.
Tactics
Unlocked at level 28
All of your resistances are increased by 20% while affected by War Cry.
Unlocked at level 60
Cost: 20 Fury
Enter a rage which increases damage by 15% and Critical Hit Chance by 3% for 120 seconds.
Tactics
Unlocked at level 22
While under the effects of Battle Rage, Critical Hits have a chance to generate 15 additional Fury.
Unlocked at level 46
Cost: 50 Fury
Cooldown: 120 seconds
Enter a berserker rage which raises several attributes for 15 seconds.
Critical Hit Chance: 10%
Attack Speed: 25%
Dodge Chance: 20%
Movement Speed: 20%
Rage
Unlocked at level 30
Every 25 Fury gained while Wrath of the Berserker is active adds 1 second to the duration of the effect.
Unlocked at level 60
Strength: 1914
Primary attribute for Barbarians.
Increases all damage for Barbarians by 1914.00%.
Increases Armor by 1914.
Dexterity: 247
Primary attribute for Demon Hunters and Monks.
Increases all damage for Demon Hunters and Monks by 247.00%.
Increases dodge chance by 13.68%.
Intelligence: 521
Primary attribute for Witch Doctors and Wizards.
Increases all damage for Witch Doctors and Wizards by 521.00%.
Increases resistances by 52.1.
Vitality: 991
Increases Life, allowing more damage to be taken before dying.
Each point of Vitality increases Life by 35.
Armor: 6114
Reduces all damage from enemies of the same level as you by 67.08%.
Maximum Life: 44750
If you lose all your Life, you die.
Life can be increased by skills, items, and Vitality.
Fury 115/115
Generated when the Barbarian uses Fury generating spells
or takes damage. Used for more powerful Barbarian attacks.
Mode: Normal
Diomedes
60 Barbarian
| Forceful Push | |
| Powered Armor | |
| Erosion | |
| Mass Control |
| Loyalty | |
| Onslaught | |
| Guardian |
Last updated on Jan 25, 2013 10:17 PM PST